//void OnGUI() //{ // if (flag) // { // if (GUI.Button(new Rect(300, 10, 100, 20), "CPU turn draw")) // { // get(); // if (tP != 0) // { // if (moveFlag || flashFlag) return; //待機処理中にもう一回押された時に無効化 // drawWithAnimation(dP,draw(dP),tP); // } // } // } //} public void OnClickComDraw() //for iOS { get(); if (md.playerInfo[tP] == "Com" && md.IsHost()) //master player のみがコンピューター操作できるように、後でIsHostにしよう { if (moveFlag || flashFlag) { return; //待機処理中にもう一回押された時に無効化 } int drawncard = record.Uniform[coms[tP].draw(dP)]; drawWithAnimation(dP, drawncard, tP); } }
void Start() { Debug.Log("zizideck called"); md = GameObject.Find("ModeData").GetComponent <ModeData>(); if (!md.IsSolo() && md.IsHost()) { seed = UnityEngine.Random.Range(0, 10000); PhotonView view = GetComponent <PhotonView>(); ShufflePlayers(md.numOfPlayer); view.RPC("SendSeed", PhotonTargets.All, seed, md.numOfPlayer, md.playerInfo); } else if (md.IsSolo()) { Shuffle(); } }
// Start is called before the first frame update void Start() { md = GameObject.Find("ModeData").GetComponent <ModeData>(); if (!md.IsHost() && !md.IsSolo()) { comDrawbtn.SetActive(false); } if (md.IsSolo()) { comDrawbtn.SetActive(true); } canvasStart = GameObject.Find("Canvas_0"); canvasStart.SetActive(true); setP = GameObject.Find("SettingPanel"); setP.SetActive(false); setB = GameObject.Find("SettingButton"); setB.SetActive(true); gameoverP = GameObject.Find("GameOverPanel"); gameoverP.SetActive(false); //debugP = GameObject.Find("debugPanel"); //debugP.SetActive(false); }
//comじじかく public void ComZizikaku(int card, int com) { if (!md.IsHost() || md.playerInfo[com] != "Com") { return; } if (tm.gameOver) { return; //ゲーム終了後はじじかくできない } comgListString = ""; if (card < 10) { comgListString += "0" + card.ToString(); } else { comgListString += card.ToString(); } PhotonView view = GetComponent <PhotonView>(); view.RPC("SendGuessList", PhotonTargets.All, tm.turn, com, comgListString); }
public void WriteResult(List <int> wins, int zizi) { List <int> scoreToOrder = new List <int>() { 120, 70, 60, 0 }; List <int> zzkkscoreToOrder = new List <int>() { 120, 90, 60, 30 }; canvas4.SetActive(false); gameoverP.SetActive(true); score = md.score; zzkkscore = new List <int> { 0, 0, 0, 0 }; string[] playerInfo = md.playerInfo; string[] prePlayerInfo = md.prePlayerInfo; string order; string points; for (int i = 0; i < 4; i++) { //じじかくぼたんおさなかった場合の処置やけどそもそもzzkkList[3]とかがなかってもいいのかな? //無理そうならSendGuessList()でInsertやめてAddにしてもう一ループしてzzkkList再編する if (zzkkList[i] == null) { zzkkList[i] = new List <int> { 1000 } } ; else { if (!zzkkList[i].Contains(zizi)) { zzkkList[i][0] = 1000; } } } for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (zzkkList[i][0] > zzkkList[j][0]) //ターン番号の小さいものがあれば { zzkkrank[i] += 1; } } if (zzkkList[i][0] == 1000) { zzkkscore[i] = 0; //じじかくボタン押さなかった場合もこっちに入る } else { zzkkscore[i] += zzkkscoreToOrder[zzkkrank[i]] / (zzkkList[i].Count - 1); } } for (int i = 0; i < 4; i++) { score[wins[i]] += scoreToOrder[i]; result.Add("No." + (i + 1) + ": " + playerInfo[wins[i]]); } order = result[0] + "\n" + result[1] + "\n" + result[2] + "\n" + result[3]; points = "\n\n" + playerInfo[0] + ": " + score[0] + " + " + zzkkscore[0] + " pt, " + playerInfo[1] + ": " + score[1] + " + " + zzkkscore[1] + " pt" + "\n" + playerInfo[2] + ": " + score[2] + " + " + zzkkscore[2] + " pt, " + playerInfo[3] + ": " + score[3] + " + " + zzkkscore[3] + " pt"; Text text = GameObject.Find("Results").GetComponent <Text>(); text.text = order + points; for (int i = 0; i < 4; i++) { score[i] += zzkkscore[i]; } if (!md.IsHost()) { GameObject.Find("RestartButton").SetActive(false); } }