void Start() { SetHitPointext(currentHitPoint); SetLevelText(currentLevel); main.IsEnemyDead = false; shakeButton = GetComponent <ShakeButton>(); shakeButton.EnableShake(); }
void ReleaseDesignerOutlets() { if (ShakeButton != null) { ShakeButton.Dispose(); ShakeButton = null; } if (ShakingField != null) { ShakingField.Dispose(); ShakingField = null; } }