Example #1
0
 private void CreateWorld()
 {
     if (!isWorldCreated)
     {
         mission.forceWorldReset();
         //AddBlocks(mission);
         isWorldCreated = true;
     }
 }
Example #2
0
 void AddProceduralDecoration()
 {
     // We check this so that we don't repeat this step at every simulation.
     // If we repeat this (which is good if we want variation!) then make
     // sure to use forceWorldReset (otherwise modifications will be
     // cumulative!)
     if (!isWorldCreated)
     {
         mission.forceWorldReset();
         MazeMaker mazeMaker = new MazeMaker(mission);
         mazeMaker.CreateMaze();
         isWorldCreated = true;
     }
 }