private void Start() { if (this.animator == null) { Debug.LogWarning(string.Format("GameObject:{0} cannot find animator component.", base.transform.name)); base.enabled = false; return; } if (this.animatorController == null) { Debug.LogWarning("Please assgin animator in editor. Add emitter at runtime is not currently supported."); base.enabled = false; return; } if (this.data == null) { base.enabled = false; return; } this.loadedData = MecanimEventManager.LoadData(this.data); }
public void SetData(MecanimEventData data) { this.data = data; loadedData = MecanimEventManager.LoadData(data); }