public static List <MecanimEvent> GetEvents(Dictionary <int, Dictionary <int, Dictionary <int, List <MecanimEvent> > > > contextLoadedData, Dictionary <int, Dictionary <int, AnimatorStateInfo> > contextLastStates, int animatorControllerId, Animator animator)
    {
        int hashCode = animator.GetHashCode();

        if (!contextLastStates.ContainsKey(hashCode))
        {
            contextLastStates[hashCode] = new Dictionary <int, AnimatorStateInfo>();
        }
        int layerCount = animator.layerCount;
        Dictionary <int, AnimatorStateInfo> dictionary = contextLastStates[hashCode];

        for (int i = 0; i < layerCount; i++)
        {
            if (!dictionary.ContainsKey(i))
            {
                dictionary[i] = default(AnimatorStateInfo);
            }
            AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(i);
            int   num  = (int)dictionary[i].normalizedTime;
            int   num2 = (int)currentAnimatorStateInfo.normalizedTime;
            float normalizedTimeStart = dictionary[i].normalizedTime - (float)num;
            float normalizedTimeEnd   = currentAnimatorStateInfo.normalizedTime - (float)num2;
            if (dictionary[i].fullPathHash == currentAnimatorStateInfo.fullPathHash)
            {
                if (currentAnimatorStateInfo.loop)
                {
                    if (num == num2)
                    {
                        MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, currentAnimatorStateInfo.fullPathHash, currentAnimatorStateInfo.tagHash, normalizedTimeStart, normalizedTimeEnd, false);
                    }
                    else
                    {
                        MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, currentAnimatorStateInfo.fullPathHash, currentAnimatorStateInfo.tagHash, normalizedTimeStart, 1.00001f, false);
                        MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, currentAnimatorStateInfo.fullPathHash, currentAnimatorStateInfo.tagHash, 0f, normalizedTimeEnd, false);
                    }
                }
                else
                {
                    float num3 = Mathf.Clamp01(dictionary[i].normalizedTime);
                    float num4 = Mathf.Clamp01(currentAnimatorStateInfo.normalizedTime);
                    if (num == 0 && num2 == 0)
                    {
                        if (num3 != num4)
                        {
                            MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, currentAnimatorStateInfo.fullPathHash, currentAnimatorStateInfo.tagHash, num3, num4, false);
                        }
                    }
                    else if (num == 0 && num2 > 0)
                    {
                        MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, dictionary[i].fullPathHash, dictionary[i].tagHash, num3, 1.00001f, false);
                    }
                }
            }
            else
            {
                MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, currentAnimatorStateInfo.fullPathHash, currentAnimatorStateInfo.tagHash, 0f, normalizedTimeEnd, false);
                if (!dictionary[i].loop)
                {
                    MecanimEventManager.CollectEvents(MecanimEventManager.allEvents, contextLoadedData, animator, animatorControllerId, i, dictionary[i].fullPathHash, dictionary[i].tagHash, normalizedTimeStart, 1.00001f, true);
                }
            }
            dictionary[i] = currentAnimatorStateInfo;
        }
        return(MecanimEventManager.allEvents);
    }
    // Token: 0x0600159D RID: 5533 RVA: 0x00078EA8 File Offset: 0x000770A8
    public static ICollection <MecanimEvent> GetEvents(int animatorControllerId, Animator animator)
    {
        List <MecanimEvent> list = new List <MecanimEvent>();
        int hashCode             = animator.GetHashCode();

        if (!MecanimEventManager.lastStates.ContainsKey(hashCode))
        {
            MecanimEventManager.lastStates[hashCode] = new Dictionary <int, AnimatorStateInfo>();
        }
        int layerCount = animator.layerCount;
        Dictionary <int, AnimatorStateInfo> dictionary = MecanimEventManager.lastStates[hashCode];

        for (int i = 0; i < layerCount; i++)
        {
            if (!dictionary.ContainsKey(i))
            {
                dictionary[i] = default(AnimatorStateInfo);
            }
            AnimatorStateInfo animatorStateInfo        = dictionary[i];
            AnimatorStateInfo currentAnimatorStateInfo = animator.GetCurrentAnimatorStateInfo(i);
            int   num  = (int)animatorStateInfo.normalizedTime;
            int   num2 = (int)currentAnimatorStateInfo.normalizedTime;
            float normalizedTimeStart = animatorStateInfo.normalizedTime - (float)num;
            float normalizedTimeEnd   = currentAnimatorStateInfo.normalizedTime - (float)num2;
            if (animatorStateInfo.nameHash == currentAnimatorStateInfo.nameHash)
            {
                if (currentAnimatorStateInfo.loop)
                {
                    if (num == num2)
                    {
                        list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, currentAnimatorStateInfo.nameHash, currentAnimatorStateInfo.tagHash, normalizedTimeStart, normalizedTimeEnd, false));
                    }
                    else
                    {
                        list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, currentAnimatorStateInfo.nameHash, currentAnimatorStateInfo.tagHash, normalizedTimeStart, 1.00001f, false));
                        list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, currentAnimatorStateInfo.nameHash, currentAnimatorStateInfo.tagHash, 0f, normalizedTimeEnd, false));
                    }
                }
                else
                {
                    float num3 = Mathf.Clamp01(animatorStateInfo.normalizedTime);
                    float num4 = Mathf.Clamp01(currentAnimatorStateInfo.normalizedTime);
                    if (num == 0 && num2 == 0)
                    {
                        if (num3 != num4)
                        {
                            list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, currentAnimatorStateInfo.nameHash, currentAnimatorStateInfo.tagHash, num3, num4, false));
                        }
                    }
                    else if (num == 0 && num2 > 0)
                    {
                        list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, animatorStateInfo.nameHash, animatorStateInfo.tagHash, num3, 1.00001f, false));
                    }
                }
            }
            else
            {
                list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, currentAnimatorStateInfo.nameHash, currentAnimatorStateInfo.tagHash, 0f, normalizedTimeEnd, false));
                if (!animatorStateInfo.loop)
                {
                    list.AddRange(MecanimEventManager.CollectEvents(animator, animatorControllerId, i, animatorStateInfo.nameHash, animatorStateInfo.tagHash, normalizedTimeStart, 1.00001f, true));
                }
            }
            dictionary[i] = currentAnimatorStateInfo;
        }
        return(list);
    }