Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (www != null)
     {
         if (www.isDone)
         {
             if (state == 0)
             {
                 bool res;
                 bool.TryParse(www.text, out res);
                 if (res == true)
                 {
                     mcRef.getStorage().storeBoolValue("UserIsConfirmed", true);
                     mcRef.saveGame(false);
                     mcRef.setActivityFinished();
                 }
                 else
                 {
                 }
                 www   = null;
                 state = 1;
             }
             else
             {
                 finishActivity();
                 www = null;
             }
         }
     }
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (state == 0)           // idle

        {
        }
        if (state == 1)
        {
            bool newv = Version.newVersionAvailable();
            if (newv)
            {
                ++state;
            }
            else
            {
                mcRef.setActivityFinished();
            }
        }
        if (state == 2)
        {
            fader1.fadeIn();
            fader2.fadeIn();
            fader3.fadeIn();
            ++state;
        }
        if (state == 3)
        {
            if (Input.GetMouseButtonDown(0))
            {
                elapsedTime = 0.0f;
                fader1.fadeOut();
                fader2.fadeOut();
                fader3.fadeOut();
                ++state;
            }
        }
        if (state == 4)
        {
            elapsedTime += Time.deltaTime;
            if (elapsedTime > 2.0f)
            {
                ++state;
            }
        }
        if (state == 5)
        {
            mcRef.setActivityFinished();
        }
    }