// Update is called once per frame void Update() { if (www != null) { if (www.isDone) { if (state == 0) { bool res; bool.TryParse(www.text, out res); if (res == true) { mcRef.getStorage().storeBoolValue("UserIsConfirmed", true); mcRef.saveGame(false); mcRef.setActivityFinished(); } else { } www = null; state = 1; } else { finishActivity(); www = null; } } } }
// Update is called once per frame void Update() { if (state == 0) // idle { } if (state == 1) { bool newv = Version.newVersionAvailable(); if (newv) { ++state; } else { mcRef.setActivityFinished(); } } if (state == 2) { fader1.fadeIn(); fader2.fadeIn(); fader3.fadeIn(); ++state; } if (state == 3) { if (Input.GetMouseButtonDown(0)) { elapsedTime = 0.0f; fader1.fadeOut(); fader2.fadeOut(); fader3.fadeOut(); ++state; } } if (state == 4) { elapsedTime += Time.deltaTime; if (elapsedTime > 2.0f) { ++state; } } if (state == 5) { mcRef.setActivityFinished(); } }