Example #1
0
    public void Start_()
    {
        map_drawer            = SceneGlobals.map_drawer;
        SceneGlobals.map_core = this;
        CurrentSystem         = ReferenceSystem.default_system;

        Vector3 pivot_point = Vector3.zero;

        map_drawer.AddSpriteGroup(new Polygon(4, Vector3.zero, Vector3.up, Vector3.right * 130), map_drawer.sprites, new Vector2Int(10, 10), 1);
    }