public void Start_() { map_drawer = SceneGlobals.map_drawer; SceneGlobals.map_core = this; CurrentSystem = ReferenceSystem.default_system; Vector3 pivot_point = Vector3.zero; map_drawer.AddSpriteGroup(new Polygon(4, Vector3.zero, Vector3.up, Vector3.right * 130), map_drawer.sprites, new Vector2Int(10, 10), 1); }