Example #1
0
    // Update is called once per frame
    void Update()
    {
        //デバッグ用

        /*
         * if (Input.GetMouseButtonDown(1)) {
         *  sv.CardAdd(new CardState(Random.Range(1, 10)));
         *  yh.CardAdd(new CardState(Random.Range(7,9)));
         * }
         * /*
         * if (Input.GetKeyDown(KeyCode.UpArrow)) {
         *  oh.CardAddSub(1);
         * }
         *
         * if (Input.GetKeyDown(KeyCode.DownArrow)) {
         *  oh.CardAddSub(-1);
         * }*/

        //オブジェクトを見つけてない
        if (ms_obj == null)
        {
            //あったよオブジェクトが
            if (GameObject.Find(Network.m_resourcePath + Network.cln) != null)
            {
                ms_obj = GameObject.Find(Network.m_resourcePath + Network.cln);
                ms     = ms_obj.GetComponent <MainSystem>();
            }
            else
            {
                return;
            }
        }

        if (ms == null)
        {
            return;
        }
        if (ms.game_script == null)
        {
            return;
        }
        if (!isEntry)
        {
            /*
             * if (ms_obj.GetComponent<PhotonView>().isMine) {
             *  handle = 0;
             * } else { handle = 1; }
             * opponent = handle == 0 ? 1 : 0;
             */
            handle   = ms.PlayerEntry(deck);
            opponent = handle == 0 ? 1 : 0;
            isEntry  = true;
        }

        /*
         * if (ms != null && ms.game_script.read_log != null
         *  && ms.game_script.read_log.Count != 0) {
         *  if (ms.game_script.read_log.Count != log.log.Count
         || (log.log.Count != 0 && ms.game_script.read_log[0] != log.log[0])) {
         ||     log.ReroadLog(ms.game_script.GetLog(-1));
         || }
         ||}
         */

        if (ms.game_script.transition == GameScript.Transition.before)
        {
            return;
        }

        if (!isReady)
        {
            isReady = true;
            return;
        }

        if (Input.GetMouseButtonDown(0))
        {
            clickStart = Input.mousePosition / Screen.height;
        }

        {
            bool flag = false;
            for (int i = 0; i < ms.game_script.requests.Count; ++i)
            {
                if (ms.game_script.requests[i][0] != (int)GameScript.Request.none)
                {
                    flag = true; break;
                }
            }

            if (flag)
            {
                InputAct();
            }
        }

        if (isAbleToPass != pb.interactable)
        {
            pb.interactable = isAbleToPass;
        }

        //下の2つのifは並び替えてはいけない
        if (isFocus)
        {
            CardFocus();
        }
        if (Input.GetMouseButtonUp(0) && fc == null)
        {
            isFocus = true;
        }
    }