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C# (CSharp) MainSystem.AddMission Examples
Programming Language:
C# (CSharp)
Class/Type:
MainSystem
Method/Function:
AddMission
Examples at hotexamples.com:
1
C# (CSharp) MainSystem.AddMission - 1 examples found
. These are the top rated real world C# (CSharp) examples of
MainSystem.AddMission
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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MakeAccount(21)
AddBalance(17)
MakeReserve(15)
InstantiateAndAddTo(9)
GetBalance(9)
GetPeriodTimeReservations(8)
GetAllReservationsOf(5)
GetPricePerMin(5)
RemoveFieldItem(4)
NumberToCountry(3)
GetAllSortedCountries(3)
IncGold(2)
ExistsEnemy(2)
AddFieldItem(2)
Msg_UseItem(2)
IsWater(2)
FindHitTarget(2)
FindRoom(2)
DelpoyInstance(2)
DecreaseStock(2)
OnRoomMoved(1)
AddItemtoPlayer(1)
Repair(1)
MakeSprite(1)
Msg_TakeItem(1)
Msg_ThrowItem(1)
PlayerEntry(1)
OnPassageMoved(1)
OnRoomExiting(1)
OnPassageMoving(1)
OnRoomEntered(1)
OnRoomEntering(1)
OnTrackableStateChanged(1)
OnRoomMoving(1)
OnRoomExited(1)
Lose(1)
CameraZoomOut(1)
AddMission(1)
CameraZoomIn(1)
CheckMissionisComplete(1)
CollectNeighborEnemies(1)
CreateEntityID(1)
Dispose(1)
DropItemfromPlayer(1)
Execute(1)
Eyedrops(1)
FallItemToFloor(1)
Bless(1)
InputRefrect(1)
GetComponent(1)
Frequently Used Methods
MakeAccount (21)
AddBalance (17)
MakeReserve (15)
InstantiateAndAddTo (9)
GetBalance (9)
GetPeriodTimeReservations (8)
GetAllReservationsOf (5)
GetPricePerMin (5)
RemoveFieldItem (4)
NumberToCountry (3)
Frequently Used Methods
GetAllSortedCountries (3)
IncGold (2)
ExistsEnemy (2)
AddFieldItem (2)
Msg_UseItem (2)
IsWater (2)
FindHitTarget (2)
FindRoom (2)
DelpoyInstance (2)
DecreaseStock (2)
OnRoomMoved (1)
AddItemtoPlayer (1)
Repair (1)
MakeSprite (1)
Msg_TakeItem (1)
Msg_ThrowItem (1)
PlayerEntry (1)
OnPassageMoved (1)
OnRoomExiting (1)
OnPassageMoving (1)
Frequently Used Methods
OnRoomMoved (1)
AddItemtoPlayer (1)
Repair (1)
MakeSprite (1)
Msg_TakeItem (1)
Msg_ThrowItem (1)
PlayerEntry (1)
OnPassageMoved (1)
OnRoomExiting (1)
OnPassageMoving (1)
OnRoomEntered (1)
OnRoomEntering (1)
OnTrackableStateChanged (1)
OnRoomMoving (1)
OnRoomExited (1)
Lose (1)
CameraZoomOut (1)
AddMission (1)
CameraZoomIn (1)
CheckMissionisComplete (1)
CollectNeighborEnemies (1)
CreateEntityID (1)
Dispose (1)
DropItemfromPlayer (1)
Execute (1)
Eyedrops (1)
FallItemToFloor (1)
Bless (1)
InputRefrect (1)
GetComponent (1)
Frequently Used Methods
OnRoomEntered (1)
OnRoomEntering (1)
OnTrackableStateChanged (1)
OnRoomMoving (1)
OnRoomExited (1)
Lose (1)
CameraZoomOut (1)
AddMission (1)
CameraZoomIn (1)
CheckMissionisComplete (1)
CollectNeighborEnemies (1)
CreateEntityID (1)
Dispose (1)
DropItemfromPlayer (1)
Execute (1)
Eyedrops (1)
FallItemToFloor (1)
Bless (1)
InputRefrect (1)
GetComponent (1)
GetEnemies (1)
AddScore (1)
AddEnemy (1)
GetRenderSystem (1)
GetUpdateSystem (1)
HideMinimap (1)
ChangeEfficiency (1)
Initialize (1)
RunTask (1)
Example #1
0
Show file
private void TakeMission() { MaSys.AddMission(); }