Example #1
0
    public Stage(List<string> stage, MainSystem sys)
    {
        _sys = sys;
        _root = new GameObject("SpriteRoot");
        _stage = stage;

        _stepCountText = GameObject.Find("StepCountText").GetComponent<Text>();
        _stepCountText.text = "Step: 0";

        _rows = _stage.Count;
        _cols = _stage[0].Length;
        for (int i = 0; i < _rows; i++) {
            _targetTable.Add(new bool[_cols]);
        }
        for (int i = 0; i < _stage.Count; i++) {
            for (int j = 0; j < _stage[i].Length; j++) {
                switch (_stage[i][j]) {
                case StageChar.Wall:
                    sys.MakeSprite(SpriteType.Wall, i, j).transform.SetParent(_root.transform);
                    break;

                case StageChar.Floor:
                    sys.MakeSprite(SpriteType.Floor, i, j).transform.SetParent(_root.transform);
                    break;

                case StageChar.Target:
                    sys.MakeSprite(SpriteType.Target, i, j).transform.SetParent(_root.transform);
                    _targetTable[i][j] = true;
                    break;

                case StageChar.Box:
                    sys.MakeSprite(SpriteType.Floor, i, j).transform.SetParent(_root.transform);

                    var box = sys.MakeSprite(SpriteType.Box, i, j);
                    box.transform.SetParent(_root.transform);
                    _boxes.Add(new Box(i, j, box));
                    break;

                case StageChar.TargetAndBox:
                    sys.MakeSprite(SpriteType.Target, i, j).transform.SetParent(_root.transform);
                    _targetTable[i][j] = true;

                    sys.MakeSprite(SpriteType.Floor, i, j).transform.SetParent(_root.transform);

                    var box2 = sys.MakeSprite(SpriteType.Box, i, j);
                    box2.transform.SetParent(_root.transform);
                    _boxes.Add(new Box(i, j, box2));
                    break;

                case StageChar.Player:
                    sys.MakeSprite(SpriteType.Floor, i, j).transform.SetParent(_root.transform);
                    _player = new Player(i, j, sys, _root);
                    break;

                case StageChar.None:
                    break;

                default:
                    Assert.IsTrue(false);
                    break;
                }
            }
        }
        Assert.IsNotNull(_player);

        // ステージを画面中央に移動させる
        var pos = new Vector3(-Stage.SpriteSize * _cols / 2 + Stage.SpriteSize/2,
                              Stage.SpriteSize * _rows / 2 - Stage.SpriteSize/2,
                              0);
        _root.transform.position = pos;
    }