Example #1
0
 public Game(GameNetwork Network, int NeededNumberOfPlayersForGameToStart, UniqueIDGenerator gamesIDGenerator)
 {
     GamesIDGenerator = gamesIDGenerator;
     GameID           = GamesIDGenerator.GetID();
     Logger.GameID    = GameID;
     Logger.GameLog("Initialising a new Game with " + Convert.ToString(NeededNumberOfPlayersForGameToStart) + " Players");
     this.Network             = Network;
     this.Network.ClientLost += OnClientLost;
     GameState       = GameStates.Initializing;
     GameStructure   = new GameStructure(NeededNumberOfPlayersForGameToStart);
     GameEngine      = new GameEngine(GameStructure);
     NumberOfPlayers = NeededNumberOfPlayersForGameToStart;
     GameEngine.TeamScoredHandler += OnTeamScored;
     GameEngine.OnGameFinished    += HandleFinishedGame;
 }