Example #1
0
 public void OnDisconnectButton()
 {
     if (IsServer)
     {
         InvokeClientRpcOnEveryoneExcept(OnDisconnectButton, OwnerClientId);
         canvas.disableUI();
         Destroy(gameInfo.gameObject);
         StartCoroutine(DisconnectWithDelay());
     }
     else
     {
         DisconnectOnClient();
     }
 }