public void OnDisconnectButton() { if (IsServer) { InvokeClientRpcOnEveryoneExcept(OnDisconnectButton, OwnerClientId); canvas.disableUI(); Destroy(gameInfo.gameObject); StartCoroutine(DisconnectWithDelay()); } else { DisconnectOnClient(); } }
public void OnDisconnectButton() { if (IsServer) { InvokeClientRpcOnEveryoneExcept(OnDisconnectButton, OwnerClientId); canvas.disableUI(); Destroy(gameInfo.gameObject); StartCoroutine(DisconnectWithDelay()); } else { DisconnectOnClient(); } }