Example #1
0
 public override void OnJoinedRoom()
 {
     if (PhotonNetwork.CurrentRoom.PlayerCount != 2)
     {
         return;
     }
     _lobbyCanvas.JoinedRoom();
     Player[] playerList = PhotonNetwork.PlayerList;
     for (int i = 0; i < playerList.Length; i++)
     {
         if (playerList[i] != PhotonNetwork.LocalPlayer)
         {
             opponent = playerList[i];
             break;
         }
     }
     GameStarts();
 }