public void OnClick_LeaveRoom() { PhotonNetwork.LeaveRoom(); mainMenu.OnClick_RoomFind(); for (int index = 0; index < playerListings.Count; index++) { Destroy(playerListings[index].gameObject); playerListings.RemoveAt(index); } }
public void OnClick_LeaveRoom() { PhotonNetwork.LeaveRoom(); mainMenu.OnClick_RoomFind(); for (int index = 0; index < playerListings.Count; index++) { Destroy(playerListings[index].gameObject); playerListings.RemoveAt(index); } }