public void WrongGuessConsequences() { flagOrganizer.ResetMaxNrCFlagsToShowThisRoundTo(); //Loose a life, check if game over if (!livesController.StillAlive()) { GameIsOver(); } else { soundManager.PlayWrongGuessSound(); } }
public void WrongGuessConsequences() { flagOrganizer.ResetMaxNrCFlagsToShowThisRoundTo(); //Loose a life, check if game over if (!livesController.StillAlive()) { GameIsOver(); } else { soundManager.PlayWrongGuessSound(); } }