void OnEnable() { ResetHudState(); if (_livesController != null) { _livesController.ResetLifes(); } //for (int i = 0; i < Lives.Length; ++i) Lives[i].enabled = true; }
void OnEnable() { ResetHudState(); if (_livesController != null) { _livesController.ResetLifes(); } //for (int i = 0; i < Lives.Length; ++i) Lives[i].enabled = true; }