Example #1
0
        /// <summary>
        /// 看下光环的影响和地形影响
        /// </summary>
        public static void CheckAuroState(LiveMonster src, bool tileMatching)
        {
            if (!src.BuffManager.HasBuff(BuffEffectTypes.NoSkill))
            {
                src.CheckAuroEffect();
            }

            if (tileMatching || src.HasSkill(GameConstants.SkillTileId))//地形
            {
                src.AddBuff(BuffConfig.Indexer.Tile, 1, 0.05);
            }
        }