/// <summary> /// 看下光环的影响和地形影响 /// </summary> public static void CheckAuroState(LiveMonster src, bool tileMatching) { if (!src.BuffManager.HasBuff(BuffEffectTypes.NoSkill)) { src.CheckAuroEffect(); } if (tileMatching || src.HasSkill(GameConstants.SkillTileId))//地形 { src.AddBuff(BuffConfig.Indexer.Tile, 1, 0.05); } }