Example #1
0
 // Use this for initialization
 void Awake()
 {
     img         = transform.GetChild(0).GetComponent <SpriteRenderer>();
     colliders   = transform.GetComponents <BoxCollider2D>();
     animator    = this.GetComponent <Animator>();
     levelHieght = GetComponent <LevelHeight>();
 }
Example #2
0
 private void Awake()
 {
     render       = this.transform.GetChild(0).GetComponent <SpriteRenderer>();
     shadowRender = this.transform.GetChild(1).GetComponent <SpriteRenderer>();
     collider     = this.GetComponent <Collider2D>();
     f_flyTime    = 2.0f * ground_height / f_gravity;
     if (StageManager.currentStage == 7)
     {
         levelHeight = GetComponent <LevelHeight>();
     }
     zArrange = GetComponent <ZArrange>();
 }
Example #3
0
 public override void Awake()
 {
     attackOnce = false;
     base.Awake();
     SetState(0, false);
     hp            = 20;
     sprintAtks    = GetComponent <SprintAttacks>();
     render        = transform.Find("img").GetComponent <SpriteRenderer>();
     poisonAlerts  = GameObject.Find("PoisonHints").GetComponent <CChildProjectSystem>();
     poisonManager = GameObject.Find("Poisons").GetComponent <PoisonManager>();
     rambleLayer   = 1 << LayerMask.NameToLayer("Obstacle")
                   | 1 << LayerMask.NameToLayer("ObstacleForIn");
     levelHieght   = GetComponent <LevelHeight>();
     getHurtEffect = GetComponent <GetHurtEffect>();
 }
Example #4
0
    // Use this for initializatio
    void Start()
    {
        //Debug.Log("projectile start");
        Speed          = 20;
        projectile_img = transform.GetChild(0).GetComponent <SpriteRenderer>();
        weapon         = GameObject.Find("weaponImg");
        flight_way     = -1;
        //SetProjectileImg(0);
        this.gameObject.SetActive(false);

        if (StageManager.currentStage == 7)
        {
            levelHeight = GetComponent <LevelHeight>();
        }
    }
Example #5
0
 private void Awake()
 {
     lifeTime    = 15.0f;
     levelHieght = GetComponent <LevelHeight>();
 }
Example #6
0
 private void Awake()
 {
     levelHieght = GetComponent <LevelHeight>();
 }