// Use this for initialization void Awake() { img = transform.GetChild(0).GetComponent <SpriteRenderer>(); colliders = transform.GetComponents <BoxCollider2D>(); animator = this.GetComponent <Animator>(); levelHieght = GetComponent <LevelHeight>(); }
private void Awake() { render = this.transform.GetChild(0).GetComponent <SpriteRenderer>(); shadowRender = this.transform.GetChild(1).GetComponent <SpriteRenderer>(); collider = this.GetComponent <Collider2D>(); f_flyTime = 2.0f * ground_height / f_gravity; if (StageManager.currentStage == 7) { levelHeight = GetComponent <LevelHeight>(); } zArrange = GetComponent <ZArrange>(); }
public override void Awake() { attackOnce = false; base.Awake(); SetState(0, false); hp = 20; sprintAtks = GetComponent <SprintAttacks>(); render = transform.Find("img").GetComponent <SpriteRenderer>(); poisonAlerts = GameObject.Find("PoisonHints").GetComponent <CChildProjectSystem>(); poisonManager = GameObject.Find("Poisons").GetComponent <PoisonManager>(); rambleLayer = 1 << LayerMask.NameToLayer("Obstacle") | 1 << LayerMask.NameToLayer("ObstacleForIn"); levelHieght = GetComponent <LevelHeight>(); getHurtEffect = GetComponent <GetHurtEffect>(); }
// Use this for initializatio void Start() { //Debug.Log("projectile start"); Speed = 20; projectile_img = transform.GetChild(0).GetComponent <SpriteRenderer>(); weapon = GameObject.Find("weaponImg"); flight_way = -1; //SetProjectileImg(0); this.gameObject.SetActive(false); if (StageManager.currentStage == 7) { levelHeight = GetComponent <LevelHeight>(); } }
private void Awake() { lifeTime = 15.0f; levelHieght = GetComponent <LevelHeight>(); }
private void Awake() { levelHieght = GetComponent <LevelHeight>(); }