Example #1
0
    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag.Equals("Ball"))
        {
            // play sound
            Destroy(other.gameObject);
            Debug.Log(GameObject.FindObjectsOfType <Ball>().Length);

            if (GameObject.FindObjectsOfType <Ball>().Length == 1)
            {
                levelHandler.EndRound();
            }
        }
    }