public InGameMenu(App root, LevelHandler levelHandler) { this.root = root; this.levelHandler = levelHandler; root.Immersive = true; #if MULTIPLAYER bool isMultiplayerSession = (levelHandler is MultiplayerLevelHandler); #else bool isMultiplayerSession = false; #endif DualityApp.Sound.PauseGameplaySpecificSounds(); levelHandler.EnableLowpassOnMusic(true); rootObject = new GameObject(); rootObject.AddComponent(new LocalController(this)); AddObject(rootObject); // Setup camera GameObject camera = new GameObject(); camera.AddComponent <Transform>(); Camera cameraInner = camera.AddComponent <Camera>(); cameraInner.Projection = ProjectionMode.Orthographic; cameraInner.NearZ = 10; cameraInner.FarZ = 1000; cameraInner.RenderingSetup = new MainMenuRenderSetup(); camera.Parent = rootObject; canvas = new Canvas(); // Load resources fontSmall = new BitmapFont(canvas, "_custom/font_small"); fontMedium = new BitmapFont(canvas, "_custom/font_medium"); metadata = ContentResolver.Current.RequestMetadata("UI/MainMenu"); // Get game screen Camera cameraLevel = levelHandler.FindComponent <Camera>(); LevelRenderSetup renderSetup = cameraLevel.ActiveRenderSetup as LevelRenderSetup; if (renderSetup != null) { finalMaterial = new Material(DrawTechnique.Solid, renderSetup.RequestBlurredInGame()); } InitPlatformSpecific(); // Show Begin section sectionStack = new Stack <MenuSection>(); SwitchToSection(new InGameMenuBeginSection(isMultiplayerSession)); }