public override void Die() { base.Die(); Player.playerHealth.SetInvulnerable(8); ScreenFlash.Flash(0.5f); CameraShake.Shake(3f, 1f); LevelHandler.ClearEnemiesAndProjectiles(); spikeContainer.SetActive(false); foreach (GameObject g in turrets) { g.GetComponent <Tile>().isTileEnabled = false; } turretContainer.SetActive(false); }