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C# (CSharp) LevelGrid.CreateLevel Examples
Programming Language:
C# (CSharp)
Class/Type:
LevelGrid
Method/Function:
CreateLevel
Examples at hotexamples.com:
1
C# (CSharp) LevelGrid.CreateLevel - 1 examples found
. These are the top rated real world C# (CSharp) examples of
LevelGrid.CreateLevel
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ClearGrid(4)
AnchorPosition(4)
DrawGridPosition(3)
Add(3)
AddObjectToTile(2)
CompareScenePositions(2)
AddHeight(2)
CloseCellAthisPosition(2)
CreateDefaultGrid(2)
CreateLevel(1)
CompleteLevel(1)
Count_s_e(1)
Create(1)
CreateGrid(1)
Destroy(1)
DeleteGrid(1)
FindPlaceAvailability(1)
DestroyGrid(1)
DrawGrid(1)
FindPlaceNeighbour(1)
Fill(1)
FindClosestTile(1)
DirectionVector(1)
Clear(1)
ClearGridEditor(1)
BuildGrid(1)
AddObjectToCell(1)
AddObstacle(1)
AddPrefab(1)
AddRoomToLevel(1)
AppendEnemyPosition(1)
AppendNewHeroPosition(1)
AsLevelDefinition(1)
CalculateFreePositions(1)
AddAllNeighbors(1)
CanMoveDirection(1)
CellHasWall(1)
CheckEnemyCollision(1)
CheckHeroCollision(1)
CheckLevelLoad(1)
CheckRoomExistence(1)
CheckTile(1)
GenerateEmptyGridEditor(1)
Frequently Used Methods
ClearGrid (4)
AnchorPosition (4)
DrawGridPosition (3)
Add (3)
AddObjectToTile (2)
CompareScenePositions (2)
AddHeight (2)
CloseCellAthisPosition (2)
CreateDefaultGrid (2)
CreateLevel (1)
Frequently Used Methods
CompleteLevel (1)
Count_s_e (1)
Create (1)
CreateGrid (1)
Destroy (1)
DeleteGrid (1)
FindPlaceAvailability (1)
DestroyGrid (1)
DrawGrid (1)
FindPlaceNeighbour (1)
Fill (1)
FindClosestTile (1)
DirectionVector (1)
Clear (1)
ClearGridEditor (1)
BuildGrid (1)
AddObjectToCell (1)
AddObstacle (1)
AddPrefab (1)
AddRoomToLevel (1)
Frequently Used Methods
Fill (1)
FindClosestTile (1)
DirectionVector (1)
Clear (1)
ClearGridEditor (1)
BuildGrid (1)
AddObjectToCell (1)
AddObstacle (1)
AddPrefab (1)
AddRoomToLevel (1)
AppendEnemyPosition (1)
AppendNewHeroPosition (1)
AsLevelDefinition (1)
CalculateFreePositions (1)
AddAllNeighbors (1)
CanMoveDirection (1)
CellHasWall (1)
CheckEnemyCollision (1)
CheckHeroCollision (1)
CheckLevelLoad (1)
CheckRoomExistence (1)
CheckTile (1)
GenerateEmptyGridEditor (1)
Frequently Used Methods
AppendEnemyPosition (1)
AppendNewHeroPosition (1)
AsLevelDefinition (1)
CalculateFreePositions (1)
AddAllNeighbors (1)
CanMoveDirection (1)
CellHasWall (1)
CheckEnemyCollision (1)
CheckHeroCollision (1)
CheckLevelLoad (1)
CheckRoomExistence (1)
CheckTile (1)
GenerateEmptyGridEditor (1)
Example #1
0
Show file
File:
SetupOrder.cs
Project:
HappyClown/UnknownEntityRepo
IEnumerator SetupThree() { lvlGrid.CreateLevel(); yield return(null); aGrid.SetupCreateGrid(); }