Example #1
0
    public void OpenLevel <T>(LevelName levelName) where T : LevelBase
    {
        if (m_LevelNow != null)
        {
            CloseLevel();
        }
        GameObject Level = Mgr_AssetBundle.Instance.LoadAsset <GameObject>(ABTypes.prefab, levelName.ToString());

        m_LevelNow = Instantiate(Level).GetComponent <T>() as LevelBase;
        m_LevelNow.transform.SetParent(GameManager.Instance.m_MainGame.m_Level, false);
        m_LevelNow.Init();
        m_LevelNow.OnOpen();
    }