private void FixedUpdate() { if (_cloneLamp is Lamp) { AudioSource sound = _cloneLamp.GetComponent <AudioSource>(); if (sound.volume < 1) { sound.volume += 0.001f; } } }
private void Awake() { engine = GetComponent <Engine> (); whiteForward = lightForward.GetComponent <MeshRenderer> (); whiteBack = lightBack.GetComponent <MeshRenderer> (); }