Example #1
0
    void DestroyLampElement()
    {
        PlayAudioContact();
        lamp.LampBrokeParticle.PlayBroke(this.transform.position);


        if (lampObject)
        {
            lampObject.Blink();
        }

        if (capsuleCol)
        {
            capsuleCol.enabled = false;
            meshRender.enabled = false;
        }
        else
        {
            meshRender.enabled = false;
            meshCol.enabled    = false;
        }
    }