Example #1
0
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         LH_Interact playerInteract = collision.gameObject.GetComponent <LH_Interact>();
         playerInteract.RemoveInteractible(this);
         mCanActivate = false;
         Debug.Log("Player Lever Message Hidden");
     }
 }
Example #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Player")
     {
         LH_Interact playerInteract = collision.gameObject.GetComponent <LH_Interact>();
         playerInteract.AssignInteractible(this);
         mCanActivate = true;
         Debug.Log("Player Lever Message Shown");
     }
 }