private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Player") { LH_Interact playerInteract = collision.gameObject.GetComponent <LH_Interact>(); playerInteract.RemoveInteractible(this); mCanActivate = false; Debug.Log("Player Lever Message Hidden"); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { LH_Interact playerInteract = collision.gameObject.GetComponent <LH_Interact>(); playerInteract.AssignInteractible(this); mCanActivate = true; Debug.Log("Player Lever Message Shown"); } }