//*******************************************************************
    public void RemoveItemFromInventory(Item pItem, bool taken = false )
    {
        Debug.Log("Removing " + pItem.mItemName );
        //pItem.DrawInventoryIcon = false;

        if (mEquippedItem == pItem)
        {
            mEquippedItem = null;
            // if we have an item in our off hand equipt that
            if (mUnEquippedItem != null)
            {
                mEquippedItem = mUnEquippedItem;
                mUnEquippedItem = null;
            }

        }
        if (mUnEquippedItem == pItem)
        {
            mUnEquippedItem = null;
        }
        for(int i =0; i < mInventory.Length; i++)
        {
            Item item = mInventory[i];
            if(item == null)continue;
            if(item.mItemName == pItem.mItemName)
            {
                mInventory[i] = null;
                break;
            }
        }

        if(!taken)
        {
            SoundManager.Play2DSound(pItem.mPlacementEffect);
        }
        else

        if(pItem.mPlacementAudio != String.Empty)
        {
            SoundManager.PlayMusic(pItem.GetAudioDirectory() + pItem.mPlacementAudio);
        }
        else
        {
            Debug.Log("Cannot play item placement audio!");
        }
    }