Example #1
0
        public static void Run()
        {
            List <Item>   items        = new List <Item>();
            List <Item>   validItems   = new List <Item>();
            List <Mobile> hairCleanup  = new List <Mobile>();
            List <Mobile> mobiles      = new List <Mobile>();
            List <Mobile> validMobiles = new List <Mobile>();

            List <Mobile> orphans = new List <Mobile>();
            int           stabled = 0;

            foreach (Mobile m in World.Mobiles.Values)
            {
                if (m is PlayerMobile)
                {
                    PlayerMobile pm = (PlayerMobile)m;
                    if (pm.Account == null)
                    {
                        orphans.Add(m);
                    }
                    else if (!Ethic.Enabled && pm.EthicPlayer != null)
                    {
                        pm.EthicPlayer.Detach();
                    }
                }
                else
                {
                    BaseCreature pet = m as BaseCreature;
                    if (pet != null && pet.Controlled && !pet.Summoned && pet.ControlMaster != null && !pet.Blessed && pet.ControlMaster.Player && !pet.IsStabled && pet.Map != Map.Internal)
                    {
                        if (pet.IsDeadPet)
                        {
                            pet.Resurrect();
                        }

                        PlayerMobile master = pet.ControlMaster as PlayerMobile;

                        if (master != null)
                        {
                            master.StablePet(pet, true, true);
                            stabled++;
                        }
                    }
                    else                     //Invalid Internalized Mobiles
                    {
                        if (pet != null && (pet.IsStabled || (pet is BaseMount && ((BaseMount)pet).Rider != null)))
                        {
                            continue;
                        }

                        if (m.Spawner != null || m.Blessed)
                        {
                            continue;
                        }

                        if (m is PlayerMobile || m.Player || m is PlayerVendor || m is PlayerBarkeeper)
                        {
                            continue;
                        }

                        if (m.Map != null && m.Map != Map.Internal)
                        {
                            continue;
                        }

                        if (m.Location != Point3D.Zero)
                        {
                            continue;
                        }

                        mobiles.Add(m);
                    }
                }
            }

            int boxes         = 0;
            int emptyboxes    = 0;
            int spawners      = 0;
            int parents       = 0;
            int emptyspawners = 0;

            foreach (Item item in World.Items.Values)
            {
                if (item.Map == null)
                {
                    items.Add(item);
                    continue;
                }
                else if (item is Spawner)
                {
                    if (item.Map == Map.Internal && item.Parent == null)
                    {
                        spawners++;
                        continue;
                    }
                    else if (item.Parent == null && (((Spawner)item).Entries == null || ((Spawner)item).Entries.Count == 0))
                    {
                        items.Add(item);
                        //Console.WriteLine( "Cleanup: Detected invalid spawner {0} at ({1},{2},{3}) [{4}]", item.Serial, item.X, item.Y, item.Z, item.Map );
                        emptyspawners++;
                    }
                }
                else if (item is CommodityDeed)
                {
                    CommodityDeed deed = (CommodityDeed)item;

                    if (deed.CommodityItem != null)
                    {
                        validItems.Add(deed.CommodityItem);
                    }

                    continue;
                }
                else if (item is BaseHouse)
                {
                    BaseHouse house = (BaseHouse)item;

                    List <IEntity> entities = house.GetHouseEntities();

                    foreach (RelocatedEntity relEntity in house.RelocatedEntities)
                    {
                        if (relEntity.Entity is Item)
                        {
                            validItems.Add((Item)relEntity.Entity);
                        }
                    }

                    foreach (VendorInventory inventory in house.VendorInventories)
                    {
                        foreach (Item subItem in inventory.Items)
                        {
                            validItems.Add(subItem);
                        }
                    }
                }
                else if (item is BankBox)
                {
                    BankBox box   = (BankBox)item;
                    Mobile  owner = box.Owner;

                    if (owner == null)
                    {
                        items.Add(box);
                        ++boxes;
                    }
                    else if (box.Items.Count == 0)
                    {
                        items.Add(box);
                        ++emptyboxes;
                    }

                    continue;
                }
                else if ((item.Layer == Layer.Hair || item.Layer == Layer.FacialHair))
                {
                    object rootParent = item.RootParent;

                    if (rootParent is Mobile)
                    {
                        Mobile rootMobile = (Mobile)rootParent;
                        if (item.Parent != rootMobile /*&& rootMobile.AccessLevel == AccessLevel.Player*/)
                        {
                            items.Add(item);
                            continue;
                        }
                        else if (item.Parent == rootMobile)
                        {
                            hairCleanup.Add(rootMobile);
                            continue;
                        }
                    }
                }
                else if (item is Container)
                {
                    List <Item> contitems = item.AcquireItems();

                    for (int i = contitems.Count - 1; i >= 0; i--)
                    {
                        Item child = contitems[i];

                        if (child.Parent != item)
                        {
                            //if ( child is Spawner && child.Parent == null )
                            //	item.Items.RemoveAt( i-- );

                            Console.WriteLine("Cleanup: Detected orphan item {0} ({1}) of {2} ({3}) has parent of {4} ({5})", child.GetType().Name, child.Serial, item.GetType().Name, item.Serial, child.Parent == null ? "(-null-)" : child.Parent.GetType().Name, child.Parent is IEntity ? ((IEntity)child.Parent).Serial.ToString() : "N/A");

                            contitems.RemoveAt(i);                               //Clean this up

                            if (child.Parent is Item)
                            {
                                Item        parent      = (Item)child.Parent;
                                List <Item> parentitems = parent.AcquireItems();
                                parentitems.Add(child);
                            }
                            else if (child.Parent is Mobile)
                            {
                                Mobile parent = (Mobile)child.Parent;
                                parent.Items.Add(child);
                            }

                            parents++;
                        }
                    }
                }
                else if (item.RootParent is BaseTreasureChest)                   //Clear out all items in a treasure chest
                {
                    items.Add(item);
                    continue;
                }
                else if (item is CharacterStatueDeed)
                {
                    CharacterStatueDeed deed = item as CharacterStatueDeed;
                    if (deed.Statue != null)
                    {
                        validMobiles.Add(deed.Statue);
                        if (deed.Statue.Plinth != null)
                        {
                            validItems.Add(deed.Statue.Plinth);
                        }
                    }
                }
                else if (item is KeyRing)
                {
                    validItems.AddRange(((KeyRing)item).Keys);
                }

                if (item.Parent != null || (item.Map != null && item.Map != Map.Internal) || item.HeldBy != null)
                {
                    continue;
                }

                if (item.Location != Point3D.Zero)
                {
                    continue;
                }

                if (!IsBuggable(item))
                {
                    continue;
                }

                if (!item.Movable)
                {
                    continue;
                }

                items.Add(item);
            }

            for (int i = 0; i < validItems.Count; ++i)
            {
                items.Remove(validItems[i]);
            }

            for (int i = 0; i < validMobiles.Count; ++i)
            {
                mobiles.Remove(validMobiles[i]);
            }

            if (items.Count > 0)
            {
                String message = String.Format("Cleanup: Detected {0} inaccessible items, ", items.Count);

                if (boxes > 0)
                {
                    message += String.Format("including {0} bank box{1}, ", boxes, boxes != 1 ? "es" : String.Empty);
                }

                if (emptyboxes > 0)
                {
                    message += String.Format("{1}{0} empty bank box{2}, ", emptyboxes, boxes == 0 ? "including " : String.Empty, emptyboxes != 1 ? "es" : String.Empty);
                }

                if (emptyspawners > 0)
                {
                    message += String.Format("{1} {0} empty/invalid spawner{2}, ", emptyspawners, (emptyboxes == 0 && boxes == 0) ? "including " : String.Empty, emptyspawners != 1 ? "s" : String.Empty);
                }

                message += "removing..";

                Console.WriteLine(message);

                for (int i = 0; i < items.Count; ++i)
                {
                    //Console.WriteLine( "Item: {0} - {2} ({1})", items[i].Name, items[i].Serial, items[i].GetType() );
                    items[i].Delete();
                }
            }

            if (spawners > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} inaccessible spawners..", spawners);
            }

            if (parents > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} invalid parent-child items, fixing references..", parents);
            }

            if (hairCleanup.Count > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} hair and facial hair items being worn, converting to virtual hair..", hairCleanup.Count);

                for (int i = 0; i < hairCleanup.Count; i++)
                {
                    hairCleanup[i].ConvertHair();
                }
            }

            if (orphans.Count > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} orphaned players, removing..", orphans.Count);

                for (int i = 0; i < orphans.Count; ++i)
                {
                    orphans[i].Delete();
                }
            }

            if (stabled > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} pets requiring stables..", stabled);
            }

            if (mobiles.Count > 0)
            {
                Console.WriteLine("Cleanup: Detected {0} invalid mobiles, removing...", mobiles.Count);
                for (int i = 0; i < mobiles.Count; ++i)
                {
                    mobiles[i].Delete();
                }
            }
        }