public void OnDragEnd(GameObject obj) { if (mouseItem.hoverObj) { inventory.MoveItem(itemsDisplayed[obj], itemsDisplayed[mouseItem.hoverObj]); } else { inventory.RemoveItem(itemsDisplayed[obj].item); } Destroy(mouseItem.obj); mouseItem.item = null; }
/// <summary> /// We than move the items in Inventory by swaping the values retrieve from the Dictionnary<> use for displaying Inventory Slot /// </summary> /// <param name="obj"></param> public void OnDragExit(GameObject obj) { if (player._mouseItem._hoverGameObject) { _inventory.MoveItem(_itemsDisplayed[player._mouseItem._hoverGameObject], _itemsDisplayed[obj]); } else { _inventory.RemoveItem(_itemsDisplayed[obj]._item); } Destroy(player._mouseItem._gameObject); player._mouseItem._itemSlot = null; }
public void OnEndDrag(GameObject obj) { if (MouseItem.HoverObj) { inventory.MoveItem(_itemsDisplayed[obj], _itemsDisplayed[MouseItem.HoverObj]); } else { inventory.RemoveItem(_itemsDisplayed[obj].item); } Destroy(MouseItem.Obj); MouseItem.Item = null; }
public void OnEndDrag(GameObject obj) { var mouseItem = playerInventoryScript.MouseItem; var mouseHoverItem = mouseItem.HoverItem; var mouseHoverObj = mouseItem.HoverObj; var getItemObject = inventory.database.GetItem; if (mouseHoverObj) { if (mouseHoverItem.CanPlaceInSlot(getItemObject[ItemsDisplayed[obj].id])) { inventory.MoveItem(ItemsDisplayed[obj], mouseHoverItem.parent.ItemsDisplayed[mouseHoverObj] /*ItemsDisplayed[playerInventoryScript.MouseItem.HoverObj]*/); } } else { // inventory.RemoveItem(ItemsDisplayed[obj].item); } Destroy(mouseItem.Obj); mouseItem.Item = null; }
public void OnDragEnd(GameObject obj) { var itemOnMouse = player.mouseItem; var mouseHoverItem = itemOnMouse.hoverItem; var mouseHoberObj = itemOnMouse.hoverObj; var GetItemObject = inventory.database.GetItem; if (itemOnMouse.ui != null) { if (mouseHoberObj) { if (mouseHoverItem.CanPlaceInSlot(GetItemObject[itemsDisplayed[obj].ID]) && (mouseHoverItem.item.Id <= -1 || (mouseHoverItem.item.Id >= 0 && itemsDisplayed[obj].CanPlaceInSlot(GetItemObject[mouseHoverItem.item.Id])))) { inventory.MoveItem(itemsDisplayed[obj], mouseHoverItem.parent.itemsDisplayed[itemOnMouse.hoverObj]); } } } else { inventory.RemoveItem(itemsDisplayed[obj].item); } Destroy(itemOnMouse.obj); itemOnMouse.item = null; }
public void OnDragEnd(GameObject obj) { if (dragDropIcon.hoveringOverObject != null) { var endDragButton = dragDropIcon.hoveringOverObject.GetComponent <InventorySlotButton>(); if (endDragButton != null && dragDropIcon.fromButton != null) { var fromParent = dragDropIcon.fromButton.inventoryGroupParent; var toParent = endDragButton.inventoryGroupParent; var fromSlot = SlotMap[dragDropIcon.fromButton]; var toSlot = toParent.SlotMap[endDragButton]; var fromGear = fromSlot.item as Gear.Gear; var toGear = toSlot.item as Gear.Gear; if (toSlot.CanPlaceInSlot(fromGear)) { if (fromSlot.CanPlaceInSlot(toGear) || toSlot.item.Id < 0) { if (fromParent == toParent) { Debug.Log("Switching in same inventory"); inventory.MoveItem(fromSlot, toSlot); } else { Debug.Log("Switching two different inventories"); var tempItem = fromSlot.item; var tempAmount = fromSlot.amount; fromParent.inventory.SetInventorySlot(fromSlot, toSlot.item, toSlot.amount); toParent.inventory.SetInventorySlot(toSlot, tempItem, tempAmount); } } else { Debug.Log($"Sending slot cannot hold gearType: {toGear.gearSlot}"); } } else { Debug.Log($"Receiving slot cannot hold gearType: {fromGear.gearSlot}"); Debug.Log($"Receiving slot can hold ItemTypes: {string.Join(", ", toSlot.AllowedItemTypes)} and GearSlots: {string.Join(", ", toSlot.AllowedGearTypes)}"); } } } else if (dragDropIcon.icon != null) { Debug.Log("Dropping Item"); var fromSlot = SlotMap[dragDropIcon.fromButton]; var button = obj.GetComponent <InventorySlotButton>(); var droppedObject = Instantiate(button.itemSettings.lootableItems.lootableItemMap[fromSlot.item.itemType], Utilities.MouseOnPlane(), Quaternion.identity); var lootableData = droppedObject.GetComponent <LootableItem>(); lootableData.amount = fromSlot.amount; lootableData.setItem = fromSlot.item; inventory.RemoveItem(fromSlot.item, fromSlot.amount); } Destroy(dragDropIcon.icon); dragDropIcon.icon = null; dragDropIcon.fromButton = null; }