Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
Frequently Used Methods
public void LoadPlayer() { PlayerData data = SaveSystem.LoadPlayer(); inventory.LoadInventory(); health = data.health; //Vector3 position; //position.x = data.position[0]; //Not necessary, as the player always loads/saves in the same spot. We can populate this later. //position.y = data.position[1]; //position.z = data.position[2]; //transform.position = position; }