private void OnTriggerEnter2D(Collider2D collision) { var drop = collision.GetComponent <DroppedItem>(); if (drop) { if (!photonView.IsMine) { Destroy(collision.gameObject); } else { if (drop.generatedItem != null) { if (inventory.AddItem(drop.generatedItem, 1)) { Destroy(collision.gameObject); } } else { if (inventory.AddItem(drop.Item.CreateItem(), 1)) { Destroy(collision.gameObject); } } } } }
private void AddItem(AddItemMsg msg) { var item = msg.item.GetComponent <ItemBase>(); if (item) { Item _item = new Item(item.item); if (inventory.AddItem(_item, 1)) { if (item.item.type == Itemtype.HealPotion) { for (int i = 0; i < consume.GetSlots.Length; i++) { if (consume.GetSlots[i].item.Id == _item.Id) { consume.AddItem(_item, 1); break; } } } Destroy(msg.item); } } }
private void OnTriggerEnter(Collider other) { var item = other.GetComponent <GroundItem>(); if (item) { if (inventory.AddItem(new Item(item.itemObject), 1)) { Destroy(other.gameObject); } } }
private void OnControllerColliderHit(ControllerColliderHit hit) { var obj = hit.gameObject.GetComponent <Item>(); if (obj) { if ((obj.item.Weight + inventory.weight) < inventory.inventoryweight || (obj.item.Weight + inventory.weight) == inventory.inventoryweight) { inventoryDisplay.PopupFunction(popup); inventoryfull.SetActive(false); if (Input.GetKeyDown(KeyCode.E)) { inventory.AddItem(obj.item, 1); Destroy(obj.gameObject); } } else { inventoryfull.SetActive(true); } } else if (!obj) { inventoryDisplay.popclosefunction(popup); inventoryfull.SetActive(false); } }
private void Update() { if (closeObjectTransform != null) { // If collector is close enough then add the item to its inventory // Otherwise move closer to the object float distanceFromObject = Vector3.Distance(transform.position, closeObjectTransform.position); if (distanceFromObject < fromDistanceToAddToInventory) { // TODO: Test this one below if it works properly. // Check if the item was added and destroy the object if it was. bool thereIsEmptySlot = inventory.AddItem(new Item(item), 1); if (thereIsEmptySlot) { Destroy(gameObject); } } else { float step = Mathf.Clamp(30 * Time.deltaTime - distanceFromObject / 50, 0, maxSpeed); if (step > 0) { transform.position = Vector3.MoveTowards(transform.position, closeObjectTransform.position, step); } } } }
public void UnEquip(int slotIndex) { // if there is already something equiped, put it back in bag if (CurrentEquipment[slotIndex] != null) { EquipmentObject oldItem = CurrentEquipment[slotIndex]; inventory.AddItem(oldItem, 1); CurrentEquipment[slotIndex] = null; // Update when unequip // remove stat oldItem.Unequip(PlayerManager.instance.Player); /*if (onEquipmentChangedUpdateStats != null) * { * onEquipmentChangedUpdateStats.Invoke(null, oldItem); * }*/ // update equipment UI if (onEquipmentChangedUpdateUI != null) { onEquipmentChangedUpdateUI.Invoke(); } } }
public bool AddItem(ItemObject item, int amount) { bool executed = inventoryObject.AddItem(item, amount); UpdateInventoryUI(); return(executed); }
public void ChopSuccess() { health -= 100; Item _item = new Item(item); Debug.Log(_item.Id); inventory.AddItem(_item, 1); PlayerController.instance.anim.SetBool("PlayerChop", false); // anim.SetBool("IsShaken", false); if (health <= 0) { if (destroyable) { for (int i = 1; i <= spawnAmount; i++) { // Instantiate(spawn, new Vector3(i * 2.0F, 0, 0), Quaternion.identity); GameObject go = Instantiate(spawn, transform.position, transform.rotation); go.transform.position = new Vector3(go.transform.position.x + (i * 1.1f), go.transform.position.y - 1, go.transform.position.z); } } StartCoroutine(DestroyGatherable()); } TileRenderer.instance.ChangeGatherable(Mathf.FloorToInt(this.transform.parent.position.x), Mathf.FloorToInt(this.transform.parent.position.y), 100); }
public void SetDefaultItems() { foreach (Item obj in defaultObjs) { inventory.AddItem(obj.item); } }
public bool AddMemory(ItemObject item, string itemMessage) { localizedPopUp.SetNewKey(itemMessage); localizedPopUp.UpdateText(); animPoPUp.SetTrigger("ShowBox"); memories.AddItem(item); return(true); }
public void AddItem(ItemObject newItem) { if (inventory.AddItem(newItem)) { uIManager.AddItem(newItem); onItemCollected.Invoke(newItem); } }
public void PopulateInventory() { inventoryObject.Clear(); foreach (var item in itemObjects) { inventoryObject.AddItem(item.CreateItem(), 1); } }
void Update() { if (Input.GetKeyDown(KeyCode.I)) { inventoryUI.gameObject.SetActive(true); inventoryUI.Show(); } if (Input.GetKeyDown(KeyCode.Space)) { Item item = new Item(groundItem[0].item); inventory.AddItem(item, 2); } if (Input.GetKey(KeyCode.D)) { if (Input.GetKeyDown(KeyCode.A)) { Item item = new Item(groundItem[0].item); inventory.AddItem(item, 1); } if (Input.GetKeyDown(KeyCode.B)) { Item item = new Item(groundItem[1].item); inventory.AddItem(item, 1); } if (Input.GetKeyDown(KeyCode.F)) { Item item = new Item(groundItem[2].item); inventory.AddItem(item, 1); } } if (Input.GetKeyDown(KeyCode.S)) { inventory.Save(); } if (Input.GetKeyDown(KeyCode.L)) { inventory.Load(); } if (Input.GetKeyDown(KeyCode.C)) { inventory.Clear(); } }
private void UpdateChestData() { if (generated) { for (int i = 0; i < generatedItems.Count; i++) { chestData.AddItem(generatedItems[i], 1); } return; } for (int i = 0; i < itemsInChest.Length; i++) { Item item = new Item(itemsInChest[i]); chestData.AddItem(item, 1); generatedItems.Add(item); } generated = true; }
public void OnMouseDown() { x = Random.Range(1, 3); inv.AddItem(item.Baza[x]); Destroy(chest.gameObject); }
public void GoOut() { for (int i = 0; i < RunInventory.Container.Count; i++) { PlayerInvetnroy.AddItem(RunInventory.Container[i].item, RunInventory.Container[i].amount); } RunInventory.Container.Clear(); SceneManager.LoadScene(0); }
public void OnButtonClick(Item item) { var _item = item; if (_item) { inventory.AddItem(new Item.ItemObject(item), 1); } }
/// <summary> /// When trigerred, we look for the Item Class attached to the gameobject, we than retrieve the scriptable object attached to it, /// add it to our inventory list and destroy the object we just collided with /// </summary> /// <param name="other"></param> public void OnTriggerEnter(Collider other) { GroundItem item = other.GetComponent <GroundItem>(); if (item != null) { _inventory.AddItem(new Item(item._item), 1); Destroy(other.gameObject); } }
public void OnTriggerEnter(Collider other) { var item = other.GetComponent <ItemPickup>(); if (item) { Inventory.AddItem(item.item, 1, icon); Destroy(other.gameObject); } }
public void OnTriggerEnter2D(Collider2D otherCollider) { var pickupItem = otherCollider.GetComponent <GroundItem>(); if (pickupItem) { inventory.AddItem(new Item(pickupItem.item), 1); Destroy(otherCollider.gameObject); } }
private void OnTriggerEnter(Collider other) { var item = other.GetComponent <ItemScript>(); if (item) { inventory.AddItem(item.item, 1); Destroy(other.gameObject); } }
private void PickUp() { if (item) { if (inventory.AddItem(item.item)) { Destroy(item.gameObject); } } }
public void OnTriggerEnter(Collider otherObj) { Item item = otherObj.GetComponent <Item>(); if (item) { inventory.AddItem(item.item); Destroy(otherObj.gameObject); } }
public void OnTriggerEnter2D(Collider2D other) { var item = other.GetComponent <Item>(); if (item) { inventory.AddItem(item.item, 1); Destroy(other.gameObject); } }
public void OnTriggerEnter(Collider other) { var log = other.GetComponent <LogStats>(); if (log) { inventory.AddItem(log.log, log.logValue); Destroy(other.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { var item = collision.GetComponent <GroundItem>(); if (item) { mainInventory.AddItem(new Item(item.item), 1); Destroy(collision.gameObject); } }
private void AddOutput(Recipies recipie) { if (recipie.output0 != null) { inventoryOutput.AddItem(recipie.output0.createItem(), recipie.o0amount); } if (recipie.output1 != null) { inventoryOutput.AddItem(recipie.output1.createItem(), recipie.o1amount); } if (recipie.output2 != null) { inventoryOutput.AddItem(recipie.output2.createItem(), recipie.o2amount); } if (recipie.output3 != null) { inventoryOutput.AddItem(recipie.output3.createItem(), recipie.o3amount); } animator2.SetBool("isWorking", false); }
public void OnTriggerEnter(Collider other) { var item = other.GetComponent <GroundItem>(); if (item) { inventory.AddItem(item.item, 1); boneCombiner.AddLimb(item.item.characterDisplay); Destroy(other.gameObject); } }
public void Update() { if (isInRange && Input.GetKeyDown(KeyCode.F)) { if (log != null) { inventory.AddItem(log, logValue); log = null; } } }
public void AddNewItem() { if (databaseObject.itemObjects.Length > 0) { ItemObject newItemObject = databaseObject.itemObjects[Random.Range(0, databaseObject.itemObjects.Length - 1)]; //ItemObject newItemObject = databaseObject.itemObjects[databaseObject.itemObjects.Length - 1]; Item newItem = new Item(newItemObject); inventoryObject.AddItem(newItem, 1); } }