Example #1
0
    public void TriggerItemAction(InventoryItemAction action, int itemId)
    {
        switch (action)
        {
        case InventoryItemAction.EQUIP:
            if (ItemEquipped != null)
            {
                ItemEquipped(itemId);
            }
            break;

        case InventoryItemAction.CONSUME:
            if (ItemConsumed != null)
            {
                ItemConsumed(itemId);
            }
            break;

        case InventoryItemAction.DESTROY:
            if (ItemDestroyed != null)
            {
                ItemDestroyed(itemId);
            }
            break;
        }
    }
Example #2
0
 // Triggers the inventory event corresponding to the passed
 // action taken upon this item.
 void TriggerItemAction(InventoryItemAction action)
 {
     if (action == InventoryItemAction.CONSUME)
     {
         item.TriggerBehavior(ItemBehaviorType.CONSUMABLE);
         inventory.RemoveItem(item.Id, 1);
     }
     else if (action == InventoryItemAction.EQUIP)
     {
         item.TriggerBehavior(ItemBehaviorType.EQUIPABLE);
     }
     else if (action == InventoryItemAction.USE)
     {
         item.TriggerBehavior(ItemBehaviorType.USEABLE);
         inventory.RemoveItem(item.Id, 1);
     }
     else if (action == InventoryItemAction.DESTROY)
     {
         item.TriggerBehavior(ItemBehaviorType.DESTROYABLE);
         inventory.RemoveItem(item.Id, 1);
     }
 }