Example #1
0
 public void SendTransferClientFromZone(int accountID, string userName, string charName, int CharID,
                                        ushort randid, byte admin, string hostIP)
 {
     using (var packet = new InterPacket(InterHeader.Clienttransfer))
     {
         packet.WriteByte(1);
         packet.WriteInt(accountID);
         packet.WriteStringLen(userName);
         packet.WriteStringLen(charName);
         packet.WriteInt(CharID);
         packet.WriteUShort(randid);
         packet.WriteByte(admin);
         packet.WriteStringLen(hostIP);
         SendPacket(packet);
     }
 }
Example #2
0
        public static void SetBuff(AbStateInfo AbState, uint Strength, uint KeepTime, params WorldCharacter[] Receiver)
        {
            using (var packet = new InterPacket(InterHeader.ZONE_CharacterSetBuff))
            {
                packet.WriteUShort(AbState.ID);
                packet.WriteUInt(Strength);
                packet.WriteUInt(KeepTime);

                packet.WriteInt(Receiver.Length);
                Array.ForEach(Receiver, ch => packet.WriteInt(ch.ID));



                ZoneManager.Instance.Broadcast(packet);
            }
        }
Example #3
0
        public static void On_GameClient_UpdateGuildMessage(WorldClient Client, Packet Packet)
        {
            ushort length;
            string message;

            if (Client.Character.Guild == null ||
                !Packet.TryReadUShort(out length) ||
                !Packet.TryReadString(out message, length))
            {
                return;
            }

            //response packets
            using (var packet = new Packet(SH29Type.UnkMessageChange))
            {
                packet.WriteHexAsBytes(
                    "68 1B 00 92 AD F8 4F 2E 00 00 00 2B 00 00 00 17 00 00 00 07 00 00 00 06 00 00 00 70 00 00 00 06 00 00 00 BC 00 00 00 01 00 00 00 00 00");

                Client.SendPacket(packet);
            }

            using (var packet = new Packet(SH29Type.ClearGuildDetailsMessage))
            {
                packet.WriteUShort(3137);
                packet.WriteLong(0);


                Client.SendPacket(packet);
            }

            using (var packet = new Packet(SH29Type.UpdateGuildMessageResponse))
            {
                packet.WriteUShort(3137);
                Client.SendPacket(packet);
            }


            //update guild
            lock (Client.Character.Guild.ThreadLocker)
            {
                Client.Character.Guild.Message           = message;
                Client.Character.Guild.MessageCreater    = Client.Character;
                Client.Character.Guild.MessageCreateTime = Program.CurrentTime;

                Client.Character.Guild.Save();


                //broadcast packet to all guild members
                using (var packet = new Packet(SH29Type.SendUpdateGuildDetails))
                {
                    packet.Fill(4, 0x00);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Second);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Minute);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Hour);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Day);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Month - 1);
                    packet.WriteInt(Client.Character.Guild.MessageCreateTime.Year - 1900);
                    packet.WriteInt(0);
                    packet.WriteLong(0);
                    packet.WriteString(Client.Character.Character.Name, 16);
                    packet.WriteUShort(length);
                    packet.WriteString(message, length);


                    Client.Character.Guild.Broadcast(packet);
                }


                //send packet to zone that guild message changed
                using (var packet = new InterPacket(InterHeader.ZoneGuildMessageUpdate))
                {
                    packet.WriteInt(Client.Character.Guild.ID);
                    packet.WriteInt(Client.Character.ID);
                    packet.WriteDateTime(Client.Character.Guild.MessageCreateTime);

                    packet.WriteUShort(length);
                    packet.WriteString(message, length);
                    ZoneManager.Broadcast(packet);
                }
            }
        }
Example #4
0
        public void AddMember(WorldCharacter Character, GuildRank Rank, MySqlConnection con = null,
                              bool BroadcastAdd = true, bool SendGuildInfoToClient = true)
        {
            lock (ThreadLocker)
            {
                var conCreated = con == null;
                if (conCreated)
                {
                    con = Program.DatabaseManager.GetClient().GetConnection();
                }

                //add to db
                int result;
                using (var cmd = con.CreateCommand())
                {
                    cmd.CommandType = CommandType.StoredProcedure;
                    cmd.CommandText = "GuildMember_Create";

                    cmd.Parameters.Add(new MySqlParameter("@pGuildID", ID));
                    cmd.Parameters.Add(new MySqlParameter("@pCharacterID", Character.ID));
                    cmd.Parameters.Add(new MySqlParameter("@pRank", (byte)Rank));
                    cmd.Parameters.Add(new MySqlParameter("@pCorp", Convert.ToInt16("0")));


                    result = Convert.ToInt32(cmd.ExecuteScalar());
                }

                if (result == -1)
                {
                    return;
                }
                //create object
                var newMember = new GuildMember(this, Character, Rank, 0);

                //update character
                Character.Guild        = this;
                Character.GuildMember  = newMember;
                Character.GuildAcademy = Academy;

                //add to list
                Members.Add(newMember);


                if (BroadcastAdd)
                {
                    newMember.BroadcastGuildName();

                    //broadcast that guild member joined
                    using (var packet = new Packet(SH29Type.GuildMemberJoined))
                    {
                        newMember.WriteInfo(packet);


                        Broadcast(packet, newMember);
                    }

                    using (var packet = new Packet(SH29Type.GuildMemberLoggedIn))
                    {
                        packet.WriteString(newMember.Character.Character.Name, 16);


                        Broadcast(packet, newMember);
                    }


                    //let zone know that a new member has been added to guild
                    using (var packet = new InterPacket(InterHeader.ZoneGuildMemberAdd))
                    {
                        packet.WriteInt(ID);
                        packet.WriteInt(Character.ID);
                        packet.WriteByte((byte)newMember.Rank);
                        packet.WriteUShort(newMember.Corp);


                        ZoneManager.Broadcast(packet);
                    }
                }

                //send guild info to new member
                if (SendGuildInfoToClient)
                {
                    SendMemberList(newMember.Character.Client);

                    using (var packet = new Packet(SH4Type.CharacterGuildinfo))
                    {
                        WriteGuildInfo(packet);
                        newMember.Character.Client.SendPacket(packet);
                    }
                }


                if (conCreated)
                {
                    con.Dispose();
                }
            }
        }