Example #1
0
        public static void HandleClientTransferZone(ZoneConnection zc, InterPacket packet)
        {
            byte   admin, zoneid;
            int    accountid, CharID;
            string username, charname, hostip;
            ushort randid, mapid;

            if (!packet.TryReadByte(out zoneid) || !packet.TryReadInt(out accountid) ||
                !packet.TryReadUShort(out mapid) || !packet.TryReadString(out username) ||
                !packet.TryReadString(out charname) || !packet.TryReadInt(out CharID) ||
                !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) ||
                !packet.TryReadString(out hostip))
            {
                return;
            }

            if (Program.Zones.ContainsKey(zoneid))
            {
                ZoneConnection z;
                if (Program.Zones.TryGetValue(zoneid, out z))
                {
                    z.SendTransferClientFromZone(accountid, username, charname, CharID, randid, admin, hostip);
                }
            }
            else
            {
                Log.WriteLine(LogLevel.Warn, "Uh oh, Zone {0} tried to transfer {1} to zone {1} D:", zc.ID, charname,
                              zoneid);
            }
        }
Example #2
0
        public static void HandleZoneList(WorldConnector lc, InterPacket packet)
        {
            int amount;

            if (!packet.TryReadInt(out amount))
            {
                return;
            }

            for (var i = 0; i < amount; i++)
            {
                byte   id;
                string ip;
                ushort port;
                int    mapcount;
                if (!packet.TryReadByte(out id) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port) ||
                    !packet.TryReadInt(out mapcount))
                {
                    return;
                }

                var maps = new List <MapInfo>();
                for (var j = 0; j < mapcount; j++)
                {
                    ushort mapid, viewrange;
                    string shortname, fullname;
                    int    regenx, regeny;
                    byte   kingdom;
                    if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) ||
                        !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) ||
                        !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) ||
                        !packet.TryReadUShort(out viewrange))
                    {
                        break;
                    }

                    maps.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom, viewrange));
                }

                ZoneData zd;
                if (!Program.Zones.TryGetValue(id, out zd))
                {
                    zd = new ZoneData();
                }

                zd.ID             = id;
                zd.IP             = ip;
                zd.Port           = port;
                zd.MapsToLoad     = maps;
                Program.Zones[id] = zd;
                Log.WriteLine(LogLevel.Info, "Added zone {0} to zonelist. {1}:{2}", zd.ID, zd.IP, zd.Port);
            }
        }
Example #3
0
        public static void AddRewardItem(WorldConnector pConnector, InterPacket pPacket)
        {
            byte   count;
            ushort ItemID;
            string Charname;

            if (!pPacket.TryReadUShort(out ItemID))
            {
                return;
            }

            if (!pPacket.TryReadByte(out count))
            {
                return;
            }

            if (!pPacket.TryReadString(out Charname, 16))
            {
                return;
            }

            ZoneClient pClient = ClientManager.Instance.GetClientByName(Charname);

            if (pClient == null)
            {
                return;
            }

            pClient.Character.GiveMasterRewardItem(ItemID, count);
        }
Example #4
0
        public static void On_InterClient_GuildMemberRankUpdate(WorldConnector pConnector, InterPacket pPacket)
        {
            int  guildID, characterID;
            byte newRank;

            if (!pPacket.TryReadInt(out guildID) ||
                !pPacket.TryReadInt(out characterID) ||
                !pPacket.TryReadByte(out newRank))
            {
                return;
            }


            Guild guild;

            if (GetGuildByID(guildID, out guild))
            {
                lock (guild.ThreadLocker)
                {
                    GuildMember member;
                    if (guild.GetMember(characterID, out member))
                    {
                        member.Rank = (GuildRank)newRank;
                    }
                }
            }
        }
Example #5
0
        public static void HandleTransfer(LoginConnector lc, InterPacket packet)
        {
            byte v;

            if (!packet.TryReadByte(out v))
            {
                return;
            }

            if (v == 0)
            {
                byte   admin;
                int    accountid;
                string username, hash, hostip;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) ||
                    !packet.TryReadString(out hash) || !packet.TryReadByte(out admin) ||
                    !packet.TryReadString(out hostip))
                {
                    return;
                }

                var ct = new ClientTransfer(accountid, username, 0, admin, hostip, hash);
                ClientManager.Instance.AddTransfer(ct);
            }
            else if (v == 1)
            {
                byte   admin;
                int    accountid, CharID;
                string username, charname, hostip;
                ushort randid;
                if (!packet.TryReadInt(out accountid) || !packet.TryReadString(out username) ||
                    !packet.TryReadString(out charname) || !packet.TryReadInt(out CharID) ||
                    !packet.TryReadUShort(out randid) || !packet.TryReadByte(out admin) ||
                    !packet.TryReadString(out hostip))
                {
                    return;
                }

                var ct = new ClientTransfer(accountid, username, charname, CharID, randid, admin, hostip);
                ClientManager.Instance.AddTransfer(ct);
            }
        }
Example #6
0
        public static void HandleAssigned(WorldConnector lc, InterPacket packet)
        {
            string name;
            byte   id;
            ushort port;
            int    mapidcout;

            if (!packet.TryReadByte(out id) || !packet.TryReadString(out name) ||
                !packet.TryReadUShort(out port) || !packet.TryReadInt(out mapidcout))
            {
                return;
            }

            Program.ServiceInfo = new ZoneData
            {
                ID         = id,
                Port       = port,
                MapsToLoad = new List <MapInfo>()
            };

            for (var i = 0; i < mapidcout; i++)
            {
                ushort mapid, viewrange;
                string shortname, fullname;
                int    regenx, regeny;
                byte   kingdom;
                if (!packet.TryReadUShort(out mapid) || !packet.TryReadString(out shortname) ||
                    !packet.TryReadString(out fullname) || !packet.TryReadInt(out regenx) ||
                    !packet.TryReadInt(out regeny) || !packet.TryReadByte(out kingdom) ||
                    !packet.TryReadUShort(out viewrange))
                {
                    break;
                }

                Program.ServiceInfo.MapsToLoad.Add(new MapInfo(mapid, shortname, fullname, regenx, regeny, kingdom,
                                                               viewrange));
            }

            Log.WriteLine(LogLevel.Info, "Successfully linked with worldserver. [Zone: {0} | Port: {1}]", id, port);
            ZoneAcceptor.Load();
        }
Example #7
0
        public static void HandleZoneClosed(WorldConnector lc, InterPacket packet)
        {
            byte id;

            if (!packet.TryReadByte(out id))
            {
                return;
            }
            ZoneData zd;

            if (Program.Zones.TryRemove(id, out zd))
            {
                Log.WriteLine(LogLevel.Info, "Removed zone {0} from zones (disconnected)", id);
            }
        }
Example #8
0
        public static void On_InterClient_GuildMemberAdd(WorldConnector pConnector, InterPacket pPacket)
        {
            int    guildID, characterID;
            byte   rank;
            ushort corp;

            if (!pPacket.TryReadInt(out guildID) ||
                !pPacket.TryReadInt(out characterID) ||
                !pPacket.TryReadByte(out rank) ||
                !pPacket.TryReadUShort(out corp))
            {
                return;
            }

            Guild guild;

            if (GetGuildByID(guildID, out guild))
            {
                lock (guild.ThreadLocker)
                {
                    //create member
                    var member = new GuildMember(guild, characterID, (GuildRank)rank, corp)
                    {
                        IsOnline = true,
                    };

                    guild.Members.Add(member);



                    //check if member is on this zone, if so assign guild to him
                    ZoneCharacter character;
                    if (CharacterManager.GetLoggedInCharacter(characterID, out character))
                    {
                        character.Guild        = guild;
                        character.GuildAcademy = guild.Academy;
                        character.GuildMember  = member;

                        member.Character = character;


                        SetGuildBuff(character);
                    }
                }
            }
        }
Example #9
0
        public static void UpdateLevel(ZoneConnection pConnection, InterPacket pPacket)
        {
            byte   level;
            string Charname;

            if (!pPacket.TryReadByte(out level) || !pPacket.TryReadString(out Charname, 16))
            {
                return;
            }
            var pClient = ClientManager.Instance.GetClientByCharname(Charname);

            if (pClient == null)
            {
                return;
            }
            pClient.Character.Character.CharLevel = level;
            CharacterManager.invokeLevelUp(pClient.Character);
        }
Example #10
0
        public static void HandleWorldMessage(ZoneConnection zc, InterPacket packet)
        {
            string msg;
            bool   wut;
            byte   type;

            if (!packet.TryReadString(out msg) || !packet.TryReadByte(out type) || !packet.TryReadBool(out wut))
            {
                return;
            }

            if (wut)
            {
                string to;
                if (!packet.TryReadString(out to))
                {
                    return;
                }

                WorldClient client;
                if ((client = ClientManager.Instance.GetClientByCharname(to)) == null)
                {
                    Log.WriteLine(LogLevel.Warn,
                                  "Tried to send a WorldMessage to a character that is unknown. Charname: {0}", to);
                }
                else
                {
                    using (var p = Handler25.CreateWorldMessage((WorldMessageTypes)type, msg))
                    {
                        client.SendPacket(p);
                    }
                }
            }
            else
            {
                using (var p = Handler25.CreateWorldMessage((WorldMessageTypes)type, msg))
                {
                    ClientManager.Instance.SendPacketToAll(p);
                }
            }
        }
Example #11
0
        public static void HandleServerAssignement(WorldConnection wc, InterPacket packet)
        {
            byte   wid;
            string name, ip;
            ushort port;

            if (!packet.TryReadByte(out wid) || !packet.TryReadString(out name) || !packet.TryReadString(out ip) || !packet.TryReadUShort(out port))
            {
                Log.WriteLine(LogLevel.Error, "Could not read World ID in inter server packet.");
                wc.Disconnect();
                return;
            }

            if (WorldManager.Instance.Worlds.ContainsKey(wid))
            {
                Log.WriteLine(LogLevel.Error, "Already loaded this world?");
                wc.Disconnect();
                return;
            }

            wc.Name     = name;
            wc.ID       = wid;
            wc.IP       = ip;
            wc.Port     = port;
            wc.IsAWorld = true;

            if (WorldManager.Instance.Worlds.TryAdd(wc.ID, wc))
            {
                Log.WriteLine(LogLevel.Info, "Assigned world {0}!", wc.ID);
                SendAssigned(wc);
            }
            else
            {
                Log.WriteLine(LogLevel.Error, "Couldn't assign world {0}..", wc.ID);
            }
        }