/// <summary> /// Update /// </summary> protected void Update() { float X_Rotation = Input.GetAxis("Mouse X") * kando; float Y_Rotation = Input.GetAxis("Mouse Y") * kando * -1; transform.Rotate(0, X_Rotation, 0); camera.transform.Rotate(Y_Rotation, 0, 0); float curSpeed = speed; rigibody.velocity = Vector3.zero; InputUtil.MoveCommand command = InputUtil.GetMoveCommand(); // モーション更新 UpdateMotion(command.xy.x, command.xy.y, command.IsDash()); // 移動コマンドが指定されてなければ何もしない if (!command.IsMove()) { return; } // ダッシュ中なら速度を倍に変更 if (command.IsDash()) { curSpeed *= 2; } // 物理移動 rigibody.velocity = (Quaternion.Euler(0f, command.rotation, 0f) * transform.forward) * curSpeed * Time.deltaTime; // ミニマップを追従させる minimapCamera.position = new Vector3(transform.position.x, minimapCamera.position.y, transform.position.z); }