Example #1
0
    // Use this for initialization
    void Start()
    {
        InputUtil.Clear();

        Mask = transform.Find("Mask").gameObject;

        DontDestroyOnLoad(SoundManager.GetInstance());
        DontDestroyOnLoad(InputPadActivator.GetInstance());
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        InputUtil.Clear();

        MainCamera  = GameObject.Find(GameConstants.MainCamera).GetComponent <Camera>();
        Scoreboard  = transform.Find("Scoreboard").GetComponent <Scoreboard>();
        Resultboard = transform.Find("Resultboard").GetComponent <Resultboard>();

        PopulateField();
        PlayerInventory.Bursters = GameConstants.InitialPlayerBursters;
        Scoreboard.DisplayBursters(PlayerInventory.Bursters);

        if (RecruitController.InstanceCount == 0)
        {
            this.RunAfterSeconds(2, () => Instantiate(RecruitPrefab));
        }

        startTime  = Time.time;
        IsGameOver = false;
    }