Example #1
0
    private void OnMouseOver()
    {
        if (isKeyCell && !isVisited)
        {
            //Debug.Log(inputScript.checkColorMatch(gameObject.GetComponent<SpriteRenderer>().color));
            if (Input.GetMouseButtonDown(0))
            {
                isVisited = true;
                Debug.Log("Mouse Over on " + gameObject.name);
                inputScript.setStartingNodeColor(gameObject.GetComponent <SpriteRenderer>().color);
                inputScript.createNewLine(this.gameObject);
                inputScript.cellsDict.Add(this, GetComponent <SpriteRenderer>().color);
                //inputScript.cellsList.Add(this);
            }
            else if (inputScript.IsLinePresent() && inputScript.checkColorMatch(gameObject.GetComponent <SpriteRenderer>().color) && inputScript.isAdjacentNode(this.gameObject))
            {
                isVisited = true;
                //inputScript.cellsList.Add(this);
                inputScript.cellsDict.Add(this, GetComponent <SpriteRenderer>().color);
                inputScript.endLineAtDestination(this.gameObject);
            }
        }

        else
        {
            if (Input.GetMouseButton(0) && inputScript.IsLinePresent() && !isVisited && inputScript.isAdjacentNode(this.gameObject))
            {
                inputScript.cellsDict.Add(this, GetComponent <SpriteRenderer>().color);

                isVisited = true;
                gameObject.GetComponent <SpriteRenderer>().color = Color.black;
                //inputScript.cellsList.Add(this);
                inputScript.drawLine(this.gameObject);
            }
        }
    }