public ApiResult <Object> Validate(InputScript configuration) { var cmd = new ValidateInputScript(scriptProvider, configuration); cmd.Execute(); return(cmd.Result); }
public ApiResult <Object> Remove(InputScript configuration) { var cmd = new RemoveInputScript(scriptProvider, storageProvider, configuration); cmd.Execute(); return(cmd.Result); }
public void AddOrUpdate(InputScript script, bool createContext = false) { lock (scripts) { var index = scripts.IndexOf(script); if (index > -1) { var ctx = GetContext(scripts[index]); if (ctx != null) { RemoveContext(ctx); ctx.Dispose(); } scripts[index] = script; Create(script); } else { scripts.Add(script); if (createContext) { Create(script); } } } }
public override string ToString() { if (string.IsNullOrWhiteSpace(InputScript)) { return(string.Empty); } if (InputScript.ToUpper().Contains("EXEC")) { return(InputScript); } // Check for a new line in the script int lastSelect = InputScript.LastIndexOf("SELECT", StringComparison.Ordinal); // if there is no new line, return the whole input script if (lastSelect == -1) { return(InputScript); } var finalSelect = InputScript.Substring(lastSelect); Regex trimmer = new Regex(@"\s\s+"); return(trimmer.Replace(finalSelect, " ")); // else }
public void Initialize(bool t_playerControl) { //GameManager.Instance.LoadStats(); //Initialize edges points collider; edgeCollider = transform.GetChild(0).GetChild(0).GetComponent <EdgeCollider2D>(); normalCollidersPoints = new Vector2[4]; jumpingCollidersPoints = new Vector2[4]; //Debug.Log(); for (int i = 0; i < edgeCollider.pointCount; i++) { normalCollidersPoints[i] = edgeCollider.points[i]; jumpingCollidersPoints[i] = normalCollidersPoints[i]; } jumpingCollidersPoints[1] = new Vector2(0.3f, -0.45f); jumpingCollidersPoints[2] = new Vector2(-0.55f, -0.98f); playerControl = t_playerControl; colliders = transform.GetChild(0).gameObject; inputScript = new InputScript(); axisXY = new float[2]; movementState = new bool[10]; inAirSpeed = 0.5f; // FIX if (t_playerControl) { playerColor = new List <SpriteRenderer>(); PlayerBodyColor(); for (int i = 0; i < _timedGlitches.Length; i++) { _timedGlitches[i] = new bool(); _timedGlitches[i] = false; } } ReInitialize(GameManager.Instance.myList); }
private void Start() { input = GameManager.instance.input; if (canvas.worldCamera == null) { canvas.worldCamera = Camera.main; } if (!staticText) { int pos = Random.Range(0, 5); switch (pos) { case 0: offset = new Vector3(0.5f, 0, 0.5f); return; case 1: offset = new Vector3(-0.5f, 0, 0.5f); return; case 2: offset = new Vector3(-0.5f, 0, -0.5f); return; case 3: offset = new Vector3(0.5f, 0, -0.5f); return; } } }
public void SaveScript_ThrowsIfScriptsFolderDoesNotExist() { var s = new InputScript(); fileSystemUtilsMock.Setup(f => f.DirectoryExists(It.IsAny <string>())).Returns(false); provider.SaveScript(s); }
public async Task <ApiResult <Object> > Save(InputScript configuration) { var cmd = new SaveInputScript(storageProvider, scriptProvider, configuration); await cmd.Execute(); return(cmd.Result); }
void OnTouchStart() { if (gameplayScript.IsGameOver) { return; } Vector2 pos = InputScript.GetTouchPositionWorldSpace(); RaycastHit2D[] hits = Physics2D.RaycastAll(pos, Vector2.zero); for (int i = 0; i < hits.Length; i++) { possibleCurrentPick[i] = hits[i].collider.GetComponent <Lane>(); } bMouseCoordsOnClick = true; vMouseCoordsOnClick = pos; bMouseCoordsNow = true; vMouseCoordsNow = pos; currentPick = null; touchPoint.transform.position = new Vector3(pos.x, pos.y, 0.0f); touchPoint.SetActive(true); }
// Use this for initialization void Start() { ty = GameObject.Find("Ty"); anim = ty.GetComponent <Animator>(); talkingScript = GetComponentInChildren <Text>(); curState = WAIT_SERVER_RESPONSE; lastState = WAIT_SERVER_RESPONSE; touchScreenKeyboard = TouchScreenKeyboard.Open(string.Empty, TouchScreenKeyboardType.Default); // For blackboard text. text = GameObject.Find("Text"); ts = text.GetComponent <textScript> (); //For input text. GameObject inputObject = GameObject.Find("InputField"); ist = inputObject.GetComponent <InputScript> (); // // For submit button. // btn = GameObject.Find("Button"); // submitBtn = btn.GetComponent<Button> (); // submitBtn.onClick.AddListener(TaskOnClick); StartCoroutine("startLogics"); }
public IScriptContext GetContext(InputScript script) { lock (contexts) { return(contexts.FirstOrDefault(s => s.Script.Equals(script))); } }
protected void CreateSourceFilesDirectoryIfNotExists(InputScript s) { if (!HasSourceFilesDirectory(s)) { CreateSourceFilesDirectory(s); } }
public void SaveScriptSource(InputScript script, string fileName, string source) { var scriptsPath = AppConfigProvider.AppConfig.ScriptsFolder; var sourcePath = Path.Combine(scriptsPath, script.Name, fileName); FileSystemUtils.SaveStringToDisk(source, sourcePath); }
private void Start() { resultPanel.SetActive(false); resultList.SetActive(false); searchPanel.SetActive(true); contentRect = contentField.GetComponent <RectTransform>(); IS = GameObject.Find("Main Camera").GetComponent <InputScript>(); }
public void SetInput(InputScript input) { inputScript = input; if (input) { TakeInput(); } }
void Start() { playerScript = GetComponent <PlayerScript>(); inputScript = GetComponent <InputScript>(); gunScript = transform.GetComponentInChildren <GunScript>(); grappleScript = transform.GetComponentInChildren <GrappleScript>(); xRotation = 0f; }
public void Setup() { scriptProviderMock = new Mock <IScriptProvider>(); scriptProviderMock.Setup(s => s.Scripts).Returns(Scripts); scriptProvider = scriptProviderMock.Object; toMatch = TestFactory.CreateTestInputScript(); }
void Awake() { groundCheck = transform.GetComponent <PlayerGroundCheck>(); inventory = transform.GetComponent <ItemInventory>(); inputScript = transform.GetComponent <InputScript>(); rigidbody = transform.GetComponent <Rigidbody2D>(); topCollider = transform.GetComponent <BoxCollider2D>(); spriteAnimator = transform.GetComponent <SpriteAnimator>(); }
public IScriptContext Create(InputScript script) { lock (contexts) { var ctx = new JintScriptingContext(script); contexts.Add(ctx); return(ctx); } }
public void SetManager(ManageGame m) { mgmt = m; phys = m.GetPhysics(); input = m.input; rb.gravityScale = phys.dinogravityscale; rb.mass = phys.dinomass; }
// Use this for initialization void Start() { sound = GameObject.Find("Main Camera").GetComponent <SoundPlayer>(); inventory = GetComponent <PlayerInventory> (); input = GetComponent <InputScript> (); PMS = GetComponent <PlayerMovementScript> (); input.assignXButton(UseItem, null); input.assignAButton(Attack, null); }
void stage4() { if (currentTarget == "heartTrigger") { nextStage(); compressionGame = GameObject.FindGameObjectWithTag("patient").GetComponent <InputScript>(); compressionGame.started = true; } }
public void RemoveScript(InputScript s) { var path = AppConfigProvider.AppConfig.ScriptsFolder; if (!FileSystemUtils.DirectoryExists(path)) { throw new Exception("Directory does not exist"); } FileSystemUtils.RemoveFile(Path.Combine(path, s.FileName)); }
//SpriteAnimator spriteAnimator; // Use this for initialization void Awake() { //spriteAnimator = GetComponent<SpriteAnimator> (); //state = GetComponent<PlayerStateMachine> (); IS = GetComponent <InputScript> (); RB = GetComponent <Rigidbody2D> (); // state = GetComponent<PlayerStateMachine> (); IS.SetThumbstick(ProcessMovement); ResetSpeed(); }
private void UpdateScriptDirectory(InputScript n, InputScript o) { var path = AppConfigProvider.AppConfig.ScriptsFolder; var oldFolderPath = Path.Combine(path, o.Name); var newFolderPath = Path.Combine(path, n.Name); if (!FileSystemUtils.DirectoryExists(newFolderPath) && FileSystemUtils.DirectoryExists(oldFolderPath)) { FileSystemUtils.MoveDirectory(oldFolderPath, newFolderPath); } }
private void Start() { uiManager = FindObjectOfType <UIManager>(); inputScript = FindObjectOfType <InputScript>(); //path = Application.persistentDataPath + "/node.json"; path = Path.Combine(Application.streamingAssetsPath, "node.json"); Debug.Log(path); //Debug.Log(AssetDatabase.GetAssetPath(nodeJson)); //Debug.Log("DP" + Application.dataPath); load(); }
private void CreatePlaceholderSourceFiles(InputScript s) { foreach (var sourceName in s.SourceFileNames) { var path = Path.Combine(AppConfigProvider.AppConfig.ScriptsFolder, s.Name, sourceName); if (!FileSystemUtils.FileExists(path)) { FileSystemUtils.SaveStringToDisk("// Code away!!", path); } } }
// Use this for initialization void Start() { if (Application.platform == RuntimePlatform.Android | Application.platform == RuntimePlatform.IPhonePlayer) { input = new TouchInputScript(); } else { input = new MouseInputScript(); } }
public void SaveScript(InputScript s) { var path = AppConfigProvider.AppConfig.ScriptsFolder; if (!FileSystemUtils.DirectoryExists(path)) { throw new Exception("Directory does not exist"); } FileSystemUtils.SaveObjectToDisk(s, Path.Combine(path, s.FileName)); CreateSourceFilesDirectoryIfNotExists(s); CreatePlaceholderSourceFiles(s); }
private void UpdateScriptFile(InputScript n, InputScript o) { var path = AppConfigProvider.AppConfig.ScriptsFolder; var oldScriptPath = Path.Combine(path, o.FileName); var newScriptPath = Path.Combine(path, n.FileName); if (!FileSystemUtils.FileExists(newScriptPath) && FileSystemUtils.FileExists(oldScriptPath)) { FileSystemUtils.MoveFile(oldScriptPath, newScriptPath); } FileSystemUtils.SaveObjectToDisk(n, newScriptPath); }
//ObjectPoolScript SwingEffectPool; // Use this for initializationswing void Awake() { groundMask = 1 << 8; playerGroundMask = 1 << 9; // maybe nine maybe just a number IS = GetComponent <InputScript> (); SR = GetComponent <SpriteRenderer> (); SS = GameObject.Find("ScoreObject").GetComponent <ScoreScript>(); SS.AddPlayer(gameObject); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); //SwingEffectPool = GameObject.Find ("LinePooler").GetComponent<ObjectPoolScript> (); }
void Awake() { groundCheck = transform.GetComponent<PlayerGroundCheck>(); inventory = transform.GetComponent<ItemInventory>(); inputScript = transform.GetComponent<InputScript>(); rigidbody = transform.GetComponent<Rigidbody2D>(); topCollider = transform.GetComponent<BoxCollider2D>(); spriteAnimator = transform.GetComponent<SpriteAnimator>(); }
// Use this for initialization void Start() { iScript = this; m_hands = GetComponentsInChildren<SixenseHand>(); grabPoints = new Transform[2]; //grabbedObjects = new Transform[2]; lastPositions = new Vector3[2]; for (int i = 0; i < m_hands.Length; i++) { grabPoints[i] = m_hands[i].transform.Find("GrabPoint").transform; } }