// Use this for initialization void Start() { score = PlayerStats.Instance.getScore(); retrieveInfo(); if (score > 0) { if (numPlayers < MAX_SCORES - 1) { StartCoroutine("getInput"); return; } else if (compareScores()) { StartCoroutine("getInput2", index); return; } } panel.SetActive(true); highScoresHolder = GameObject.FindWithTag("HighScores").GetComponentsInChildren <Text>(); input.Deactivate(); printArray(); }