Example #1
0
        public override void Run()
        {
            if (firstBool)
            {
                tmpTimer = new cTimer(10000);
                while (!tmpTimer.IsReady() && ObjectManager.playerPtr == 0)
                {
                    Thread.CurrentThread.Join(100);
                }

                Ingame.BackToLogin();
                tmpTimer = new cTimer(10000);
                while (!tmpTimer.IsReady() && ObjectManager.playerPtr == 0)
                {
                    Thread.CurrentThread.Join(100);
                }
                firstBool = false;
                failTrys  = 0;
            }

            if (Ingame.IsDc())
            {
                if (ObjectManager.LoginState == "login")
                {
                    Calls.DoString("DefaultServerLogin('" + Data.AccName + "', '" + Data.AccPw + "');");

                    tmpTimer = new cTimer(600000);
                    while (!tmpTimer.IsReady() && ObjectManager.playerPtr == 0 && ObjectManager.LoginState == "login")
                    {
                        Thread.CurrentThread.Join(100);
                    }
                    failTrys = failTrys + 1;

                    if (failTrys >= 2)
                    {
                        firstBool = true;
                    }
                }

                if (ObjectManager.LoginState == "charselect")
                {
                    Calls.DoString("EnterWorld();");
                    EnterWorldTimer.Reset();
                    while (!EnterWorldTimer.IsReady() && ObjectManager.playerPtr == 0)
                    {
                        Thread.CurrentThread.Join(100);
                    }
                }
                gotDc = true;
            }
            else
            {
                if (ObjectManager.playerPtr != 0)
                {
                    Thread.CurrentThread.Join(3000);
                    Calls.SetMovementFlags(0);
                    gotDc     = false;
                    firstBool = true;
                    ObjectManager.ExecuteOnce = true;
                    ChatReader.ClearChat      = true;
                }
            }
        }