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C# (CSharp) IWeapon.DealDamage Examples
Programming Language:
C# (CSharp)
Class/Type:
IWeapon
Method/Function:
DealDamage
Examples at hotexamples.com:
1
C# (CSharp) IWeapon.DealDamage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
IWeapon.DealDamage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Fire(30)
Attack(30)
AddGem(17)
FireWeapon(4)
Action(4)
Deselect(4)
GetAmmo(3)
Activate(3)
Destroy(3)
Equals(3)
FinishLoad(3)
CanFire(2)
Clone(2)
Delete(2)
Basic_Attack(2)
Attach(2)
AddGemToSocket(2)
FireButtonUp(2)
Create(2)
Damage(2)
DisplayInformation(1)
DestroyWeapon(1)
EndFire(1)
Draw(1)
EActive(1)
Equip(1)
EndPrimary(1)
EndSecondary(1)
EnergyPerSecond(1)
EnergyToFire(1)
EquipWeapon(1)
FinishAttackCommand(1)
FollowMouse(1)
Get(1)
GetAccuracy(1)
GetAmmoCount(1)
GetTypeOf(1)
Desactivate(1)
CreateItem(1)
DegradeWeapon(1)
AttackType(1)
Active(1)
Add(1)
AddFireListener(1)
AddHitListener(1)
AddSocked(1)
AddSocket(1)
AddingGem(1)
Aim(1)
Apply(1)
Frequently Used Methods
Fire (30)
Attack (30)
AddGem (17)
FireWeapon (4)
Action (4)
Deselect (4)
GetAmmo (3)
Activate (3)
Destroy (3)
Equals (3)
Frequently Used Methods
FinishLoad (3)
CanFire (2)
Clone (2)
Delete (2)
Basic_Attack (2)
Attach (2)
AddGemToSocket (2)
FireButtonUp (2)
Create (2)
Damage (2)
DisplayInformation (1)
DestroyWeapon (1)
EndFire (1)
Draw (1)
EActive (1)
Equip (1)
EndPrimary (1)
EndSecondary (1)
EnergyPerSecond (1)
EnergyToFire (1)
Frequently Used Methods
DisplayInformation (1)
DestroyWeapon (1)
EndFire (1)
Draw (1)
EActive (1)
Equip (1)
EndPrimary (1)
EndSecondary (1)
EnergyPerSecond (1)
EnergyToFire (1)
EquipWeapon (1)
FinishAttackCommand (1)
FollowMouse (1)
Get (1)
GetAccuracy (1)
GetAmmoCount (1)
GetTypeOf (1)
Desactivate (1)
CreateItem (1)
DegradeWeapon (1)
AttackType (1)
Active (1)
Add (1)
AddFireListener (1)
AddHitListener (1)
AddSocked (1)
AddSocket (1)
AddingGem (1)
Aim (1)
Apply (1)
Frequently Used Methods
EquipWeapon (1)
FinishAttackCommand (1)
FollowMouse (1)
Get (1)
GetAccuracy (1)
GetAmmoCount (1)
GetTypeOf (1)
Desactivate (1)
CreateItem (1)
DegradeWeapon (1)
AttackType (1)
Active (1)
Add (1)
AddFireListener (1)
AddHitListener (1)
AddSocked (1)
AddSocket (1)
AddingGem (1)
Aim (1)
Apply (1)
ArmorPenetration (1)
Atack (1)
BeginFire (1)
DefendAttack (1)
Bind (1)
Bomb (1)
CalculateStats (1)
CanShoot (1)
CancelShootPressed (1)
CatchFireEvent (1)
ClipPercentagerFilled (1)
ConfigureWeaponPositioning (1)
Contains (1)
Cooldown (1)
DealDamage (1)
ReLoad (1)
Example #1
0
Show file
public void Atack(IWeapon weapon) { weapon.DealDamage(Str + Dex); }
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