/// <summary> /// Sets the information display to the correct text for the object passed /// </summary> /// <param name="obj"></param> public void DisplayObject(object obj) { string display = displayFormat; if (obj is IEquippable && !shopMode) { if (!equip.activeSelf) { equip.SetActive(true); } equipS.obj = obj; } else { if (equip.activeSelf) { equip.SetActive(false); } } if (obj is IFood && !shopMode) { if (!eat.activeSelf) { eat.SetActive(true); } eatS.obj = obj; } else { if (eat.activeSelf) { eat.SetActive(false); } } if (shopMode) { if (obj is Iitem) { buy.SetActive(true); buyS.obj = obj; } else { buy.SetActive(false); } eat.SetActive(false); equip.SetActive(false); } if (obj is IWeapon) { IWeapon weapon = (IWeapon)obj; string[] description = weapon.DisplayInformation(); string displayWeapon = weaponFormat; string displayCost = shopFormat; displayCost = displayCost.Replace("[cost]", ((Iitem)obj).Cost.ToString()); displayWeapon = displayWeapon.Replace("[damage]", description[1]); displayWeapon = displayWeapon.Replace("[speed]", description[2]); displayWeapon = displayWeapon.Replace("[range]", description[3]); display = display.Replace("[name]", weapon.ToString()); display = display.Replace("[description]", description[0]); txt.text = display + "\n" + displayWeapon + ((shopMode) ? ("\n" + displayCost) : ("")); return; } if (obj is Iitem) { string[] description1 = ((Iitem)obj).DisplayInformation(); string displayCost = shopFormat; displayCost = displayCost.Replace("[cost]", ((Iitem)obj).Cost.ToString()); display = display.Replace("[name]", obj.ToString()); display = display.Replace("[description]", description1[0]); txt.text = display + ((shopMode) ? ("\n" + displayCost) : ("")); return; } txt.text = ""; equip.SetActive(false); eat.SetActive(false); }