/// <summary> /// Try to call Primary use for weapon (Will call main hand primary if not wearing offhand weapon) /// </summary> /// <param name="weapon">0 : main hand, 1 : off hand</param> public void EndPrimary(int weapon) { if (offHandWeapon != null && weapon != 0) { offHandWeapon.EndPrimary(); ohPrimaryEnabled = false; PlayEndPrimarySoundOffHand(); } else if (mainHandWeapon != null) { mainHandWeapon.EndPrimary(); mhPrimaryEnabled = false; PlayEndPrimarySound(); } }