public void Update()
        {
            if (HighLogic.LoadedScene == GameScenes.FLIGHT && active)
            {
                if (!vessel.IsControllable || !vessel.Autopilot.Enabled)
                {
                    return;
                }

                if (vessel.targetObject != null)
                {
                    target = vessel.targetObject;
                }

                vessel.Autopilot.SAS.lockedMode = false;
                vessel.Autopilot.SAS.SetTargetOrientation(target.getAttitude(targetMode), false);
            }
        }