public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { Profiler.BeginSample("SVGGMoveTo.Render"); pathDraw.MoveTo(path.matrixTransform.Transform(point)); Profiler.EndSample(); return(false); }
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { Profiler.BeginSample("SVGGMoveTo.Render"); pathDraw.MoveTo(path.matrixTransform.Transform(point)); Profiler.EndSample(); return false; }
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { int length = points.Count; pathDraw.MoveTo(path.matrixTransform.Transform(points[0])); for(int i = 1; i < length; i++) { Vector2 p = path.matrixTransform.Transform(points[i]); pathDraw.LineTo(p); } return false; }
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { int length = points.Count; pathDraw.MoveTo(path.matrixTransform.Transform(points[0])); for (int i = 1; i < length; i++) { Vector2 p = path.matrixTransform.Transform(points[i]); pathDraw.LineTo(p); } return(false); }
private void RenderMoveTo(SVGPoint p, ISVGPathDraw pathDraw) { pathDraw.MoveTo(p.MatrixTransform(matrixTransform)); }
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { pathDraw.MoveTo(path.matrixTransform.Transform(point)); return false; }
public bool Render(SVGGraphicsPath path, ISVGPathDraw pathDraw) { pathDraw.MoveTo(path.matrixTransform.Transform(point)); return(false); }