public void SaveAndPlay() { IGame.buffer = new IGame(new ISaveble[1], IQuest.GetStart()); //status.items = IItemAsset.GetAllInventory (); status.euler_y = 180f; status.position = new IVector(-12, 0, -14.5f); status.items = IItemAsset.GetStartKit(status); status.SetSpellsTodayBy(); IGame.buffer.currentLocation.objects [0] = status; IGame.currentProfile = slotIndex; ISpace.LoadLevel(3); }